One of my most fun Factorio experiences was back around 0.17. I let my son (around 8 at the time) play with one of my old save files. I had a fully established base complete with rocket launching (back in the old days when rocket control units took speed module 1s & blue circuits). I don't know exactly what mistakes he made, but when he turned the game back over to me, the status of my base was as follows:NineNine, from a Gleba thread wrote: That happened to me. I got my base crushed by medium stompers. So I left, and I came back with Tesla turrets. It was a lot of fun having to flee. Luckily, the ghosts were still there, so when I came back, my base rebuilt itself automatically. I slapped down the tesla turrets and a few artillery, and I was fine (that time).
So yes, evolution did quite a bit on Gleba. If I was able to figure it out quicker, maybe I wouldn't have had to flee the medium stompers. But, I wasn't quick enough, so I had to flee and come back instead to rebuild. Again, it was all super fun.
1. Power is down, but the nuke plants still exist.
2. Perimeter defenses are gone.
3. Aliens are rampaging through the base and have destroyed large sections of it.
4. I have nearly no ammo onboard.
5. When I load the save, I have two seconds to move before big biters spot me and kill me.
6. There is no inventory of turrets or ammo available.
It took me about 10 tries to salvage the situation. I run to move to an outlying iron ore outpost, built some solar panels to re-establish local power, set up refining on-site, and put down some assemblers to make engines so I could have a car.
I think I drove down (dodging biters) and got some nuclear fuel, then got power up and running, and, very slowly, managed to laser push through my entire base. I manually rebuilt the sections of my base necessary to produce robots, and once I got roboports up, managed to get the base to self-rebuild over the next couple of hours... along with replacing trains, fixing outlying outposts, etc.