What's the most unexpected fun you've had?

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J-H
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What's the most unexpected fun you've had?

Post by J-H »

NineNine, from a Gleba thread wrote: That happened to me. I got my base crushed by medium stompers. So I left, and I came back with Tesla turrets. It was a lot of fun having to flee. Luckily, the ghosts were still there, so when I came back, my base rebuilt itself automatically. I slapped down the tesla turrets and a few artillery, and I was fine (that time).

So yes, evolution did quite a bit on Gleba. If I was able to figure it out quicker, maybe I wouldn't have had to flee the medium stompers. But, I wasn't quick enough, so I had to flee and come back instead to rebuild. Again, it was all super fun.
One of my most fun Factorio experiences was back around 0.17. I let my son (around 8 at the time) play with one of my old save files. I had a fully established base complete with rocket launching (back in the old days when rocket control units took speed module 1s & blue circuits). I don't know exactly what mistakes he made, but when he turned the game back over to me, the status of my base was as follows:
1. Power is down, but the nuke plants still exist.
2. Perimeter defenses are gone.
3. Aliens are rampaging through the base and have destroyed large sections of it.
4. I have nearly no ammo onboard.
5. When I load the save, I have two seconds to move before big biters spot me and kill me.
6. There is no inventory of turrets or ammo available.

It took me about 10 tries to salvage the situation. I run to move to an outlying iron ore outpost, built some solar panels to re-establish local power, set up refining on-site, and put down some assemblers to make engines so I could have a car.

I think I drove down (dodging biters) and got some nuclear fuel, then got power up and running, and, very slowly, managed to laser push through my entire base. I manually rebuilt the sections of my base necessary to produce robots, and once I got roboports up, managed to get the base to self-rebuild over the next couple of hours... along with replacing trains, fixing outlying outposts, etc.
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Re: What's the most unexpected fun you've had?

Post by Loewchen »

Back in I think 0.15 we ran a server with a custom mod that disabled Handcrafting, Entity pickup, Belt placement, Bots and Landfill and had a 10x technology price factor. Placing anything down becomes exciting once you have to destroy it if the setup does not work, every misplaced pole, turret, rail and signal hurts and we stopped using walls completely after the first time we had to expand beyond them.
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Re: What's the most unexpected fun you've had?

Post by fencingsquirrel »

Pretty interesting situation I found myself in recently. Playing on a deathworld marathon max biter world that isn't going great so I'm just gathering the two near iron and copper patches and bailing to vulcanus.

I did some calculations and my starter coal is likely just barely not enough, uranium and coal patches are too far away, and iron is too tight to really spam the world with electric furnaceS solar.

So I'm thinking man.. I'm just screwed.

Until I realized I can just chuck solid fuel into my steel furnaces and boilers which is something I haven't done since I was a noob :lol:
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Re: What's the most unexpected fun you've had?

Post by adam_bise »

Spaghetti getting entirely way out of hand.
spaghetti.png
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Re: What's the most unexpected fun you've had?

Post by factorio_player »

I like building the orbital bases. I didn't expect that to be fun at all.

That said, I still think it's very poorly designed. Eg, viewtopic.php?t=126228 "Not a fan of unloading" I am still not a fan. Having to add cargo bays in order to manually download seems bizarre to me. So far the uploading seems really really broken as well, but perhaps I've missed something. I'm afraid to ask after this surprise viewtopic.php?t=126230 "Trigger launch without logistics?"

Also, the grabby things are super super stupid. Like candy crush stupid. They should at least be Bussard ramjets or something.

The thing I liked about Factorio was I could sort of pretend I crash landed on a planet and was building a factory to get off. Now I just feel like I'm playing some cartoonish game.

I do like the various planets and they are mostly well designed but I expected that. Quality is fun, but again, expected.

But the grabby arm in the flying factory thing really ruins the game for me by breaking immersion. I am praying that SE fixes some things, but I'm skeptical. I think doing the space ships correctly takes a lot of work, art, design and engineering but they missed the opportunity to do it with SA.

Oh well, maybe someone will create a great spaceship mod that blends all of the best ideas together.
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Re: What's the most unexpected fun you've had?

Post by J-H »

In a game where a tiny flying drone can chop down a tree massing multiple tons in an instant and carry the entire tree's worth of lumber several miles, a grabby arm breaks your suspension of disbelief?
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Re: What's the most unexpected fun you've had?

Post by VieuxConAigri »

Had an unexpected laught watching a legendary bulk inserter moving stuff at 2100°/sec

And a "hmmmmmmm" moment holding legendary spoilage
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Re: What's the most unexpected fun you've had?

Post by _aD »

My Trains 150 project: railworld, the FARL mod which was a rail-building train and build an early base. Then drive in a straight line until your 150 units of solid fuel run out. Now you're allowed to mine for new resources. Took over 30 minutes for the train journey. A collection of oil wells was just this giant open cluster of purple dots. Uncovered I think three bugs that the devs fixed, including phantom trains on the minimap once you get past chunk 2048. Had to abandon it before it really got going because 4GB was the maximum RAM on the computer. I might try it again now I have a baked potato instead of a raw one.

Also when I first really leaned into using landmines. A few busy outposts would get piles and piles of biters coming at the walls and they'd just get mullered before they touched the walls, love the smell of napalm in the morning. Had to have a dedicated train supplying just land mines!
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Re: What's the most unexpected fun you've had?

Post by mmmPI »

From space age :

Fighting my first demolisher with tesla turrets and 7 or 8 level of research for their damage. Not being sure my calculations for bouncing arc with qualities were corrects, and the regeneration of the worms, was expecting to kill them in 30 or 40 second, was kinda scared they could destroy some of them. Prepared for a few hours. Placed a nice concave with a bunch of them, saved the game, went to taunt a worm, brought it near my killzone, and seeing it instantly get rekt , in about .5 seconds, not even having time to move more than a tile between getting zapped and dying.
Last edited by mmmPI on Wed Feb 05, 2025 4:07 pm, edited 1 time in total.
Makka77
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Re: What's the most unexpected fun you've had?

Post by Makka77 »

My first non-peaceful run!

After ~1k hours in 1.1 and completing 50% ish of a Space Age run I decided to restart and see what all this fighting lark was about after building an absolute turret frenzy of a platform.

Oh I see, you have to balance pollution and production, make tactical decisions instead of just OPTIMISING THE FACTORY, ooh there's all these guns this is fun, ooh rockets this is funner, OOH NUKES oh my the funnest, but a god damn LIGHTNING GUN...

I never got it before,. Why would anyone let those bugs with their dirty little feet all over the refined concrete and perfectly ratioed lines? They eat the machines and spit on your stuff. Just no. Thanks.

But now... I like killing the bugs, I LOVE killing the demolishers in all the many ways, not hit Gleba yet but I'm excited\terrified.

I won't be going back to peaceful!
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Re: What's the most unexpected fun you've had?

Post by waterBear »

Makka77 wrote: Wed Feb 05, 2025 1:45 pm My first non-peaceful run!

After ~1k hours in 1.1 and completing 50% ish of a Space Age run I decided to restart and see what all this fighting lark was about after building an absolute turret frenzy of a platform.

Oh I see, you have to balance pollution and production, make tactical decisions instead of just OPTIMISING THE FACTORY, ooh there's all these guns this is fun, ooh rockets this is funner, OOH NUKES oh my the funnest, but a god damn LIGHTNING GUN...

I never got it before,. Why would anyone let those bugs with their dirty little feet all over the refined concrete and perfectly ratioed lines? They eat the machines and spit on your stuff. Just no. Thanks.

But now... I like killing the bugs, I LOVE killing the demolishers in all the many ways, not hit Gleba yet but I'm excited\terrified.

I won't be going back to peaceful!
A convert! I am doing my first death world run right now, and it's a similar experience. Taking an outpost is so much more rewarding when it's literally life or death.
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Re: What's the most unexpected fun you've had?

Post by Shulmeister »

Joining random multiplayer server and looking at people's base
NineNine
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Re: What's the most unexpected fun you've had?

Post by NineNine »

Shulmeister wrote: Sun Feb 09, 2025 2:26 am Joining random multiplayer server and looking at people's base
You can do this...? (I've never touched multiplayer).
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Re: What's the most unexpected fun you've had?

Post by Shulmeister »

NineNine wrote: Sun Feb 09, 2025 2:29 am
Shulmeister wrote: Sun Feb 09, 2025 2:26 am Joining random multiplayer server and looking at people's base
You can do this...? (I've never touched multiplayer).
Yeah, just click the multiplayer button, and you can browse public servers, some are called things like "plz help" or "join me", or you can join a regular server with many players on it, people make amazing stuff !
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Re: What's the most unexpected fun you've had?

Post by mmmPI »

using rocket turrets filled with nukes in editor mode on my spaceship
gGeorg
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Re: What's the most unexpected fun you've had?

Post by gGeorg »

When I saw list of cut out challennges of Space Age (fluids dont flow, nuclear reactor has sensors, every inserter has filter, and so on and on ) I thought the game turned to easy walk. Boring. To my surprise, the game brings a LOT of new chalenges and new ways to play.
It was very fun to make ships, smart crushing combinator brain. Surprisingly fun is simple mall unit - set assembler read receipt then attach by wire a requester set to : set to request and set him to trash unrequested. Suddenly you get a unit which can be quickly changed to other product and can make you asked amount of items.


Very surprising - funny is foundry feed by melted iron. It can produce 5 items. Attaching one combinator you make a self balancing mini mall, producing all the iron stuff :o I spend probably half hour just watching how foundry switching self to other production , all production is put into one yellow box, then bots come like bees to the sweet spot.
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luc
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Re: What's the most unexpected fun you've had?

Post by luc »

Unexpected funny thing we found out tonight:
Spoiling hundreds of biter eggs over water. The behavior is wonky!
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