Putting the damage inside of target_effects shows up as expected.
The fluid stream's "action" property:
Code: Select all
action = {
type = 'direct',
action_delivery = {
type = "instant",
source_effects = { {
type = 'nested-result',
action = {
type = "area",
radius = 2,
trigger_from_target = true,
target_entities = true,
force = 'enemy',
action_delivery = {
type = "instant",
target_effects = { {
type = "damage",
damage = { amount = 10, type = "physical" },
} }
}
}
}
},
},
},