Putting the damage inside of target_effects shows up as expected.
The fluid stream's "action" property:
Code: Select all
        action = {
            type = 'direct',
            action_delivery = {
                type = "instant",
                source_effects = { {
                    type = 'nested-result',
                    action = {
                        type = "area",
                        radius = 2,
                        trigger_from_target = true,
                        target_entities = true,
                        force = 'enemy',
                        action_delivery = {
                            type = "instant",
                            target_effects = { {
                                type = "damage",
                                damage = { amount = 10, type = "physical" },
                            } }
                        }
                    }
                }
                },
            },
        },

