Version 1.1.42

Information about releases and roadmap.
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FactorioBot
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Version 1.1.42

Post by FactorioBot »

Bugfixes
  • Fixed an API error when checking for updates for a large number of mods. (99801)
  • Fixed that inserters wouldn't remove burnt result items from assembling machine recipes with no item outputs. (99799)
  • Fixed vehicle weapon slots GUI not highlighting with the corresponding ammo slot when selected
  • Fixed tank cannon weapon showing a "1" in the vehicle weapon slots GUI
  • Fixed that entities not containing certain collision masks would never collide with tiles. (100132)
  • Fixed a crash when opening the tutorials GUI through Lua command. (100166)
  • Rocket silo no longer drains more energy at night. (100109)
  • Fix tank cannon showing smaller range than the cannon shells. (100049)
  • Fix ugly death GUI when the game is paused in MP. (100080)
  • Fix 'Game finished' GUI had an incorrect tooltip for the green button. (99921)
  • Fixed that copy paste entity tips were dependant on the copy-paste tool tip instead of copy paste entity category.
Modding
  • Added OffshorePumpPrototype::check_bounding_box_collides_with_tiles.
  • RocketSiloPrototype::lamp_energy_usage now can be zero.
Scripting
  • Added freeplay remote interface to read the value of `skip_intro`. (100169)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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fishycat
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Re: Version 1.1.42

Post by fishycat »

FactorioBot wrote:
Mon Oct 11, 2021 11:41 am

[*]Fixed an API error when checking for updates for a large number of mods. (99801)
Is this unlimited now, or the number increased?

And I thought my mod number (~320) is high... :D

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vinzenz
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Re: Version 1.1.42

Post by vinzenz »

fishycat wrote:
Mon Oct 11, 2021 12:15 pm
Is this unlimited now, or the number increased?
We didn't increase any internal limits but the update check request could become too long for our cloud provider (at 400-500mods). This update removes this limitation. (By moving the modlist from the URL into the BODY of the HTTP request)

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fishycat
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Re: Version 1.1.42

Post by fishycat »

vinzenz wrote:
Mon Oct 11, 2021 12:37 pm
fishycat wrote:
Mon Oct 11, 2021 12:15 pm
Is this unlimited now, or the number increased?
We didn't increase any internal limits but the update check request could become too long for our cloud provider (at 400-500mods). This update removes this limitation. (By moving the modlist from the URL into the BODY of the HTTP request)
Nice one! Thanks for the explanation.

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Mskvaer
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Re: Version 1.1.42

Post by Mskvaer »

Version 42 ! The final one, the one with all the answers !

:P ;)
+---+
| M | (now 1000+ hours)
+---+

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valneq
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Re: Version 1.1.42

Post by valneq »

Mskvaer wrote:
Mon Oct 11, 2021 3:44 pm
Version 42 ! The final one, the one with all the answers !

:P ;)
:D

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jodokus31
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Re: Version 1.1.42

Post by jodokus31 »

valneq wrote:
Mon Oct 11, 2021 5:02 pm
Mskvaer wrote:
Mon Oct 11, 2021 3:44 pm
Version 42 ! The final one, the one with all the answers !

:P ;)
:D
Would be indeed a bold statement :D

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