I originally thought of this idea when I glitched my game and made it play partly on two monitors....
Is there a way to allow the game to play across monitors? I think this would be great for someone wanting to be able to see more on their screen.
Maybe someone can make a mod to do this?
Multiple Monitor Gameplay
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Re: Multiple Monitor Gameplay
Can't your OS do that?
On linux when I can move my mouse pointer from one screen onto another,
then it means that it's technically just one big screen.
It should be easy to get a window split across monitors to begin with.
With fullscreen, not sure. It might involve some hacking at allegro or your windowmanager
On linux when I can move my mouse pointer from one screen onto another,
then it means that it's technically just one big screen.
It should be easy to get a window split across monitors to begin with.
With fullscreen, not sure. It might involve some hacking at allegro or your windowmanager
Re: Multiple Monitor Gameplay
If you run the game on two monitors I suppose (I don't have currently 2 monitors to check it) that screen split line will be exactly on the middle - it isn't very comfortable. Much better would be having separate pop-up window with eg. map or other information that you can place on second screen to have constant flow of important data. But that requires some coding.
Re: Multiple Monitor Gameplay
The solution to that is 3 monitors.psorek wrote:If you run the game on two monitors I suppose (I don't have currently 2 monitors to check it) that screen split line will be exactly on the middle - it isn't very comfortable.
It works fine if you use windowed mode and stretch it across your monitors. The only problem is you can't zoom out as far when your window is not square.
Re: Multiple Monitor Gameplay
Ok, then the solution is four monitors. it has also the advantage, that I don't need to look where my character us, cause he is always in the cross center of all four monitors.
Btw stretching windows across monitors doesn't work on MacOS.
And I see it working as in Supreme Commander, where you had one monitor for the game and the other for the tactical map. I think this could be the same here. Plus statistics, and other information.
But we need to keep in mind, that we need a control to forbid that in multiplayer, cause it is an unfair advantage.
Btw stretching windows across monitors doesn't work on MacOS.
And I see it working as in Supreme Commander, where you had one monitor for the game and the other for the tactical map. I think this could be the same here. Plus statistics, and other information.
But we need to keep in mind, that we need a control to forbid that in multiplayer, cause it is an unfair advantage.
Cool suggestion: Eatable MOUSE-pointers.
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Re: Multiple Monitor Gameplay
ssilk wrote:And I see it working as in Supreme Commander, where you had one monitor for the game and the other for the tactical map. I think this could be the same here. Plus statistics, and other information.
But we need to keep in mind, that we need a control to forbid that in multiplayer, cause it is an unfair advantage.
These two points are right on point.