Multiple Monitor Gameplay

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DrewTwells
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Multiple Monitor Gameplay

Post by DrewTwells »

I originally thought of this idea when I glitched my game and made it play partly on two monitors....

Is there a way to allow the game to play across monitors? I think this would be great for someone wanting to be able to see more on their screen.
Maybe someone can make a mod to do this?

MF-
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Re: Multiple Monitor Gameplay

Post by MF- »

Can't your OS do that?

On linux when I can move my mouse pointer from one screen onto another,
then it means that it's technically just one big screen.

It should be easy to get a window split across monitors to begin with.

With fullscreen, not sure. It might involve some hacking at allegro or your windowmanager

quinor
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Re: Multiple Monitor Gameplay

Post by quinor »

If you run the game on two monitors I suppose (I don't have currently 2 monitors to check it) that screen split line will be exactly on the middle - it isn't very comfortable. Much better would be having separate pop-up window with eg. map or other information that you can place on second screen to have constant flow of important data. But that requires some coding.

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DaveMcW
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Re: Multiple Monitor Gameplay

Post by DaveMcW »

psorek wrote:If you run the game on two monitors I suppose (I don't have currently 2 monitors to check it) that screen split line will be exactly on the middle - it isn't very comfortable.
The solution to that is 3 monitors. :D

It works fine if you use windowed mode and stretch it across your monitors. The only problem is you can't zoom out as far when your window is not square.

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ssilk
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Re: Multiple Monitor Gameplay

Post by ssilk »

Ok, then the solution is four monitors. :) it has also the advantage, that I don't need to look where my character us, cause he is always in the cross center of all four monitors. ;)

Btw stretching windows across monitors doesn't work on MacOS. :(

And I see it working as in Supreme Commander, where you had one monitor for the game and the other for the tactical map. I think this could be the same here. Plus statistics, and other information.

But we need to keep in mind, that we need a control to forbid that in multiplayer, cause it is an unfair advantage.
Cool suggestion: Eatable MOUSE-pointers.
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Piranha
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Re: Multiple Monitor Gameplay

Post by Piranha »

ssilk wrote:And I see it working as in Supreme Commander, where you had one monitor for the game and the other for the tactical map. I think this could be the same here. Plus statistics, and other information.

But we need to keep in mind, that we need a control to forbid that in multiplayer, cause it is an unfair advantage.

These two points are right on point. ;)

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