I originally thought of this idea when I glitched my game and made it play partly on two monitors....
Is there a way to allow the game to play across monitors? I think this would be great for someone wanting to be able to see more on their screen.
Maybe someone can make a mod to do this?
Multiple Monitor Gameplay
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Re: Multiple Monitor Gameplay
Can't your OS do that?
On linux when I can move my mouse pointer from one screen onto another,
then it means that it's technically just one big screen.
It should be easy to get a window split across monitors to begin with.
With fullscreen, not sure. It might involve some hacking at allegro or your windowmanager
On linux when I can move my mouse pointer from one screen onto another,
then it means that it's technically just one big screen.
It should be easy to get a window split across monitors to begin with.
With fullscreen, not sure. It might involve some hacking at allegro or your windowmanager
Re: Multiple Monitor Gameplay
If you run the game on two monitors I suppose (I don't have currently 2 monitors to check it) that screen split line will be exactly on the middle - it isn't very comfortable. Much better would be having separate pop-up window with eg. map or other information that you can place on second screen to have constant flow of important data. But that requires some coding.
Re: Multiple Monitor Gameplay
The solution to that is 3 monitors.psorek wrote:If you run the game on two monitors I suppose (I don't have currently 2 monitors to check it) that screen split line will be exactly on the middle - it isn't very comfortable.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
It works fine if you use windowed mode and stretch it across your monitors. The only problem is you can't zoom out as far when your window is not square.
Re: Multiple Monitor Gameplay
Ok, then the solution is four monitors.
it has also the advantage, that I don't need to look where my character us, cause he is always in the cross center of all four monitors. ![Wink ;)](./images/smilies/icon_e_wink.gif)
Btw stretching windows across monitors doesn't work on MacOS.![Sad :(](./images/smilies/icon_e_sad.gif)
And I see it working as in Supreme Commander, where you had one monitor for the game and the other for the tactical map. I think this could be the same here. Plus statistics, and other information.
But we need to keep in mind, that we need a control to forbid that in multiplayer, cause it is an unfair advantage.
![Smile :)](./images/smilies/icon_e_smile.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
Btw stretching windows across monitors doesn't work on MacOS.
![Sad :(](./images/smilies/icon_e_sad.gif)
And I see it working as in Supreme Commander, where you had one monitor for the game and the other for the tactical map. I think this could be the same here. Plus statistics, and other information.
But we need to keep in mind, that we need a control to forbid that in multiplayer, cause it is an unfair advantage.
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...
Re: Multiple Monitor Gameplay
ssilk wrote:And I see it working as in Supreme Commander, where you had one monitor for the game and the other for the tactical map. I think this could be the same here. Plus statistics, and other information.
But we need to keep in mind, that we need a control to forbid that in multiplayer, cause it is an unfair advantage.
These two points are right on point.
![Wink ;)](./images/smilies/icon_e_wink.gif)