Friday Facts #446 - An ARM and a Frame

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motmontheinternet
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Re: Friday Facts #446 - An ARM and a Frame

Post by motmontheinternet »

GalegO wrote: Fri Sep 18, 2026 6:30 pm Question: I have a Steam Deck but I don't like the UI for it, how can I change it to the same as Desktop? Cannot find into the config menus.
There isn't a specific UI for Steam Deck. That's just what the resolution looks like when you play on a tiny screen. You can plug your Steam Deck into a monitor and play at a higher resolution, or you can try adjusting the UI scaling. Adjusting the UI scale might introduce its own problems.
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Re: Friday Facts #446 - An ARM and a Frame

Post by GalegO »

motmontheinternet wrote: Fri Sep 18, 2026 6:43 pm
GalegO wrote: Fri Sep 18, 2026 6:30 pm Question: I have a Steam Deck but I don't like the UI for it, how can I change it to the same as Desktop? Cannot find into the config menus.
There isn't a specific UI for Steam Deck. That's just what the resolution looks like when you play on a tiny screen. You can plug your Steam Deck into a monitor and play at a higher resolution, or you can try adjusting the UI scaling. Adjusting the UI scale might introduce its own problems.
The screen isn't too small, it should be possible to give back the tool bars to use as normal desktop.
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Re: Friday Facts #446 - An ARM and a Frame

Post by raiguard »

zipsegv wrote: Fri Sep 18, 2026 6:00 pm
After a few failed attempts having to do with incompatible glibc versions (which is a dynamic dependency that we, unfortunately, cannot avoid)
Is there a reason you can't use musl and statically link that? Do you rely on glibc-specific functionality?
If you statically link with musl, then it prevents you from dlopen()ing any dynamic dependency which depends on glibc... including OpenGL, Wayland, Pipewire, X11, and PulseAudio, which are all things we need to be able to have.
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Re: Friday Facts #446 - An ARM and a Frame

Post by raiguard »

gallomimia wrote: Fri Sep 18, 2026 6:26 pm So, what exactly is needed before any graphical play of Factorio is possible on a raspberry Pi? That seems like an essential thing for learning worldwide!
The raspberry pi simply does not support the features Factorio graphics engine needs. It might be possible to adjust the engine to work on the Pi, but I don't believe it to be worth the trouble, because I highly doubt that the Pi will be able to get any semblance of good FPS.

Factorio is much more graphically demanding than people realize.
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Re: Friday Facts #446 - An ARM and a Frame

Post by raiguard »

GalegO wrote: Fri Sep 18, 2026 6:30 pm Question: I have a Steam Deck but I don't like the UI for it, how can I change it to the same as Desktop? Cannot find into the config menus.
If you change the control scheme to "keyboard+mouse", you can get the standard UI layout, but you lose all of the gamepad functionality. Unfortunately, there is currently no way to get the standard UI layout while using a gamepad.
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Re: Friday Facts #446 - An ARM and a Frame

Post by Stargateur »

My raspberry Pi was waiting for this since 5 years
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Re: Friday Facts #446 - An ARM and a Frame

Post by bobucles »

Why put a battery in a headset? Wireless power transmission is pretty trivial nowadays. Just beam a 2kw radio tower at your brain stem and let the antenna do the rest. Or wire a vest piece up to your head.
BHakluyt
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Re: Friday Facts #446 - An ARM and a Frame

Post by BHakluyt »

Really? ^ so much needed? In 3033 here my time its all just works. No 777G beamed into the brain hey. VR my PR
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Re: Friday Facts #446 - An ARM and a Frame

Post by Managor »

Next you *need* to make a mode that allows you spread the map on the floor and walk on it. Then you can point at things to make bots do things.
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Re: Friday Facts #446 - An ARM and a Frame

Post by mmmPI »

Nice to see this happening ! VR is not my thing for now, but maybe in the future and i think it can only help factorio age well.
Check out my latest mod ! It's noisy !
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Re: Friday Facts #446 - An ARM and a Frame

Post by sarge945 »

eugenekay wrote: Fri Sep 18, 2026 2:11 pm After waiting a LONG TIME at the loading screen:
20260918_10h07m27s_grim.png
Not perfect, but the game runs! I will have to do more experimenting with OpenGL profiles to fix the rendering issues - and switch to a Raspberry Pi 5 for better performance.
I think you installed the Censored NSA version.
09-19-2026, 12-56-43.png
09-19-2026, 12-56-43.png (47.54 KiB) Viewed 268 times
Techjar
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Re: Friday Facts #446 - An ARM and a Frame

Post by Techjar »

Lowering graphics settings did not help the performance, which suggests a more fundamental limitation in how Factorio's OpenGL renderer is interacting with the Frame's software stack.
Guess it's time to add a Vulkan renderer. :lol:
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Re: Friday Facts #446 - An ARM and a Frame

Post by n_slash_a »

What is that magic you did with the inserters and power poles for the train loading? Wow, 5000 hours and I'm still learning new things :)
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