There isn't a specific UI for Steam Deck. That's just what the resolution looks like when you play on a tiny screen. You can plug your Steam Deck into a monitor and play at a higher resolution, or you can try adjusting the UI scaling. Adjusting the UI scale might introduce its own problems.GalegO wrote: Fri Sep 18, 2026 6:30 pm Question: I have a Steam Deck but I don't like the UI for it, how can I change it to the same as Desktop? Cannot find into the config menus.
Friday Facts #446 - An ARM and a Frame
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motmontheinternet
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Re: Friday Facts #446 - An ARM and a Frame
Re: Friday Facts #446 - An ARM and a Frame
The screen isn't too small, it should be possible to give back the tool bars to use as normal desktop.motmontheinternet wrote: Fri Sep 18, 2026 6:43 pmThere isn't a specific UI for Steam Deck. That's just what the resolution looks like when you play on a tiny screen. You can plug your Steam Deck into a monitor and play at a higher resolution, or you can try adjusting the UI scaling. Adjusting the UI scale might introduce its own problems.GalegO wrote: Fri Sep 18, 2026 6:30 pm Question: I have a Steam Deck but I don't like the UI for it, how can I change it to the same as Desktop? Cannot find into the config menus.
Re: Friday Facts #446 - An ARM and a Frame
If you statically link with musl, then it prevents you from dlopen()ing any dynamic dependency which depends on glibc... including OpenGL, Wayland, Pipewire, X11, and PulseAudio, which are all things we need to be able to have.zipsegv wrote: Fri Sep 18, 2026 6:00 pmIs there a reason you can't use musl and statically link that? Do you rely on glibc-specific functionality?After a few failed attempts having to do with incompatible glibc versions (which is a dynamic dependency that we, unfortunately, cannot avoid)
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Re: Friday Facts #446 - An ARM and a Frame
The raspberry pi simply does not support the features Factorio graphics engine needs. It might be possible to adjust the engine to work on the Pi, but I don't believe it to be worth the trouble, because I highly doubt that the Pi will be able to get any semblance of good FPS.gallomimia wrote: Fri Sep 18, 2026 6:26 pm So, what exactly is needed before any graphical play of Factorio is possible on a raspberry Pi? That seems like an essential thing for learning worldwide!
Factorio is much more graphically demanding than people realize.
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Re: Friday Facts #446 - An ARM and a Frame
If you change the control scheme to "keyboard+mouse", you can get the standard UI layout, but you lose all of the gamepad functionality. Unfortunately, there is currently no way to get the standard UI layout while using a gamepad.GalegO wrote: Fri Sep 18, 2026 6:30 pm Question: I have a Steam Deck but I don't like the UI for it, how can I change it to the same as Desktop? Cannot find into the config menus.
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- Stargateur
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Re: Friday Facts #446 - An ARM and a Frame
My raspberry Pi was waiting for this since 5 years
Re: Friday Facts #446 - An ARM and a Frame
Why put a battery in a headset? Wireless power transmission is pretty trivial nowadays. Just beam a 2kw radio tower at your brain stem and let the antenna do the rest. Or wire a vest piece up to your head.
Re: Friday Facts #446 - An ARM and a Frame
Really? ^ so much needed? In 3033 here my time its all just works. No 777G beamed into the brain hey. VR my PR
Re: Friday Facts #446 - An ARM and a Frame
Next you *need* to make a mode that allows you spread the map on the floor and walk on it. Then you can point at things to make bots do things.
Re: Friday Facts #446 - An ARM and a Frame
Nice to see this happening ! VR is not my thing for now, but maybe in the future and i think it can only help factorio age well.
Check out my latest mod ! It's noisy !
Re: Friday Facts #446 - An ARM and a Frame
I think you installed the Censored NSA version.eugenekay wrote: Fri Sep 18, 2026 2:11 pm After waiting a LONG TIME at the loading screen:
20260918_10h07m27s_grim.png
Not perfect, but the game runs! I will have to do more experimenting with OpenGL profiles to fix the rendering issues - and switch to a Raspberry Pi 5 for better performance.
Re: Friday Facts #446 - An ARM and a Frame
Guess it's time to add a Vulkan renderer.Lowering graphics settings did not help the performance, which suggests a more fundamental limitation in how Factorio's OpenGL renderer is interacting with the Frame's software stack.
Re: Friday Facts #446 - An ARM and a Frame
What is that magic you did with the inserters and power poles for the train loading? Wow, 5000 hours and I'm still learning new things 




