Friday Facts #446 - An ARM and a Frame

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motmontheinternet
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Re: Friday Facts #446 - An ARM and a Frame

Post by motmontheinternet »

GalegO wrote: Fri Sep 18, 2026 6:30 pm Question: I have a Steam Deck but I don't like the UI for it, how can I change it to the same as Desktop? Cannot find into the config menus.
There isn't a specific UI for Steam Deck. That's just what the resolution looks like when you play on a tiny screen. You can plug your Steam Deck into a monitor and play at a higher resolution, or you can try adjusting the UI scaling. Adjusting the UI scale might introduce its own problems.
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Re: Friday Facts #446 - An ARM and a Frame

Post by GalegO »

motmontheinternet wrote: Fri Sep 18, 2026 6:43 pm
GalegO wrote: Fri Sep 18, 2026 6:30 pm Question: I have a Steam Deck but I don't like the UI for it, how can I change it to the same as Desktop? Cannot find into the config menus.
There isn't a specific UI for Steam Deck. That's just what the resolution looks like when you play on a tiny screen. You can plug your Steam Deck into a monitor and play at a higher resolution, or you can try adjusting the UI scaling. Adjusting the UI scale might introduce its own problems.
The screen isn't too small, it should be possible to give back the tool bars to use as normal desktop.
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Re: Friday Facts #446 - An ARM and a Frame

Post by raiguard »

zipsegv wrote: Fri Sep 18, 2026 6:00 pm
After a few failed attempts having to do with incompatible glibc versions (which is a dynamic dependency that we, unfortunately, cannot avoid)
Is there a reason you can't use musl and statically link that? Do you rely on glibc-specific functionality?
If you statically link with musl, then it prevents you from dlopen()ing any dynamic dependency which depends on glibc... including OpenGL, Wayland, Pipewire, X11, and PulseAudio, which are all things we need to be able to have.
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raiguard
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Re: Friday Facts #446 - An ARM and a Frame

Post by raiguard »

gallomimia wrote: Fri Sep 18, 2026 6:26 pm So, what exactly is needed before any graphical play of Factorio is possible on a raspberry Pi? That seems like an essential thing for learning worldwide!
The raspberry pi simply does not support the features Factorio graphics engine needs. It might be possible to adjust the engine to work on the Pi, but I don't believe it to be worth the trouble, because I highly doubt that the Pi will be able to get any semblance of good FPS.

Factorio is much more graphically demanding than people realize.
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raiguard
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Re: Friday Facts #446 - An ARM and a Frame

Post by raiguard »

GalegO wrote: Fri Sep 18, 2026 6:30 pm Question: I have a Steam Deck but I don't like the UI for it, how can I change it to the same as Desktop? Cannot find into the config menus.
If you change the control scheme to "keyboard+mouse", you can get the standard UI layout, but you lose all of the gamepad functionality. Unfortunately, there is currently no way to get the standard UI layout while using a gamepad.
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