The complexity of finding out how to throw away things is already part of the platform puzzle. I.e. to make a non-clogging spaceship most (or all) players already have to add at least a belt to drop asteroids of the ship.mmmPI wrote: Thu Jul 23, 2026 4:32 pm In most cases chest offers enough buffer room that you can postpone clogging for years, but in any case, throwing stuff into lava is similar regarding avoiding clogging except you can use logistic bots and chest there making it again a less challenging puzzle that was space casino imo.
So once a player attempts a space casino this doesn't add any complexity to the design challenge. It adds some more rather trivial work, sure, but it doesn't add challenge unless the player also tries to create a minimal design.

