Version 2.1.12

Information about releases and roadmap.
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FactorioBot
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Version 2.1.12

Post by FactorioBot »

Changes
  • Changed rocket silo circuit 'Read orbital requests' to not include platform only requests.
  • Changed platform requests importing from platforms to allow providing the item to cargo landing pads.
Bugfixes
  • Fixed that the browse games GUI wouldn't show the vertical scroll bar in some cases. (134607)
  • Fixed that ghost fuel requests could exceed the fuel stack size. (134841)
  • Fixed music and wind sounds being affected by low pass filter. (134791)
  • Fixed playing incorrect item sound in some cases with blueprint library. (134925, 134926)
  • Fixed that expansion groups would wait indefinitely for all members to arrive. (134848)
  • Fixed that expansion groups could get stuck in a passive semi-autonomous state, preventing normal pollution attacks. (134761)
  • Fixed that select-all and other text shortcuts didn't work on non-QWERTY keyboard layouts. (134235)
  • Fixed a desync when LuaSurface::override_pollution_type was used.
  • Fixed burner generators were not producing pollution. (135050)
  • Fixed that upgrading trains on junctions didn't always work correctly. (135057)
  • Fixed that roboports would not turn off when out of energy if not configured to passively consume energy. (135062)
  • Fixed a crash when opening factoriopedia page on a land mine which has ammo category not set. (135085)
  • Fixed that map editor instant blueprint building didn't work for equipment grid ghosts. (135084)
  • Fixed that reverse rotate did not work nicely with things that rotation-snapped. (134968)
  • Fixed that LuaEntity::set_filter() did not work for logistic storage chests. (134758)
  • Fixed a layout issue related to tooltips and wrapped lines. (132598)
  • Fixed a second layout issue related to tooltips and wrapped lines. (131923)
  • Fixed a crash when queued construction robot orders are invalidated. (135108)
  • Fixed that the electric energy interface equipment showed energy usage strangely. (135127)
  • Fixed pumpjack frozen patches. (134652)
  • Fixed cropped animation on assembling machine 2. (134636)
  • Fixed some images failing to load on Macs with 8GB of unified memory. (135055)
  • Fixed that enabling native resolution rendering on Mac required a restart.
  • Fixed that number input fields may not be focused depending on the GUI size. (132924)
  • Fixed enemy spawners unable to spawn defensive units under certain configurations. (135148)
  • Fixed that you could not set items too heavy for the base rocket silo in platform hub requests. (134328)
  • Fixed that the bonus GUI could show some crafting machines even if they had the not-in-bonus-gui flag set. (135197)
  • Fixed that dragging a decompressed blueprint string spanning multiple lines did not work. (134510)
  • Fixed that simulation clamping was a little too strict. (134811)
Modding
  • Added ScriptTriggerEffectItem::custom_event.
  • Added RecipePrototype::raise_on_crafted.
Scripting
  • Added LuaQualityPrototype::roll_quality().
  • Added LuaBootstrap::get_event_name().
  • Added LuaPlayer::editor_settings read/write.
Previous changelog: Version 2.1.11

New versions are released as experimental first and later promoted to stable. If you wish to switch to the experimental version on Steam, choose the experimental Beta Participation option under game settings; on the stand-alone version, check Experimental updates under Other settings.
robot256
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Re: Version 2.1.12

Post by robot256 »

Added LuaBootstrap::get_event_name()
Unsing heroes!
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
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Silari
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Re: Version 2.1.12

Post by Silari »

Added RecipePrototype::raise_on_crafted.
Wow did not think anything like that was ever getting added. Guess it being on the recipe prototype stops the performance implications.


Could use it in Homeworld Redux for the terraforming stuff - it's currently some kind of jank scripting to guess when it finishes which has a number of little issues.
kryojenik
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Re: Version 2.1.12

Post by kryojenik »

Attention all planets of the solar federation
Attention all planets of the solar federation
Attention all planets of the solar federation
We have assumed control
We have assumed control
We have assumed control
chexx
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Re: Version 2.1.12

Post by chexx »

On the download page used to be a direct link to the download-able release-notes -- iirc there were two links. Currently only the 2.0.77 link is present, missing 2.1.12. (by intention?)
Screenshot 2026-07-22 at 09-48-30 Download Factorio.png
Screenshot 2026-07-22 at 09-48-30 Download Factorio.png (795.51 KiB) Viewed 362 times
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boskid
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Re: Version 2.1.12

Post by boskid »

There may be some deploy artifacts missing, there was a problem with the deploy as it was trying to update factorio-data repository but it failed due to what we believe was https://thorsell.io/2026/07/21/github-ssh-keys.html https://www.githubstatus.com/incidents/g40zcbvchny4

That was quite unfortunate point in time as it failed the deploy at one of the last steps after manual confirmation to go public, all binaries were uploaded, version was recorded public, steam deploy was attached to experimental branch, reddit post was created but discord announcement was missing, factorio-data was not pushed by the deploy etc. It was too risky to rerun the deploy so we finished the deploy manually and its likely some steps were forgotten.
chexx
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Re: Version 2.1.12

Post by chexx »

Oh well, looks like an unfortunate time-collision...
Best wishes for the stress you had and thanks for the detailed explanation.
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