I agree that Clean Hands achievement becomes a lot easier with this but my bigger question is for Space Age since prior to unlocking the Captive Biter Spawner crafting you have to actually capture bases and since you have to supply them with food it is beneficial to have them close by.Walterin0 wrote: Thu Jun 25, 2026 8:42 amLooks like they just changed their minds. I agree though, this was fairly niche and in 99% of default map settings playthroughs, it's just easier to destroy the bases then bother blocking them. I guess it devalued the Clean Hands achievement, though game updates making achievements simpler is also just a thing inherent with Space Age and 2.0.JackTheSpades wrote: Thu Jun 25, 2026 8:36 amWas there a reason the "neutralizing spawners" was changed? It looked like the original stance was for this to be intended.Biter/spitter spawners will emit a cloud of damaging acid if they are blocked from spawning units.
It's a bit of a shame since certain challenge runs like Michael Hendriks' x1000 science cost are now completely impossible.
Hence why in my playthrough I "capture" a base like this early and properly convert it once Gleba tech is unlocked.
I suppose you can still do so by just surrounding the nests with turrets with priorities enabled but it certainly becomes a much bigger hassle now.
ESPECIALLY if you constantly get the "turrets are firing" warning flashing on your screen. If this has become an intentional gameplay mechanic then I really wish we could finally select turrets to not alert the player when firing.



