The "challenge" you seem to refer to is to demonstrate the mere ability to deliver science packs to Biolabs on Nauvis with enough spoil time remaining to be useable in research, with interplanetary transport being the prime obstacle to be overcome.quineotio wrote: Fri Aug 29, 2025 12:26 pmI'm curious as to what you think I was referring to when I used the word "challenge". I'm also curious as to why you think this would be "erased" if you had the option to build biolabs on every planet. Please keep this in mind if you choose to answer:Hurkyl wrote: Fri Aug 29, 2025 9:22 amThe "challenge" isn't about whether you are capable of doing it, it's about adding latency as another dimension to the logistics problem.quineotio wrote: Fri Aug 29, 2025 8:24 amEnforcing the "challenge" of shipping spoil-able packs gives up a lot for little gain. And you could still keep this challenge if you made a research after biolabs that allowed you to build them anywhere, so you'd still need to ship them initially.
I strongly dislike any suggestion to modify the game to erase latency as a concern, whether literally or effectively. Heck, its lack is something I considered to be a glaring flaw of the vanilla game.
quineotio wrote: Fri Aug 29, 2025 8:24 am And you could still keep this challenge if you made a research after biolabs that allowed you to build them anywhere, so you'd still need to ship them initially.
I assert, however, the interesting gameplay is that our transport lines now are not just about designing for a throughput capability, but you now also have reason to incorporate latency concerns, so as to optimize for better freshness. And again interplanetary transport being the most significant part.
Either way, you appear to suggest allowing Biolabs on Gleba for the specific purpose of effectively removing this aspect of gameplay shortly after having briefly demonstrated the ability to move a few packs. Thus, "erase". And with apparent scare quotes around the word "challenge" to denigrate it as something of no value so that it would be a good thing to eliminate.