[2.0.43] Biochamber set recipe doesn't change, if there is productivity left on machine

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erkki772
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[2.0.43] Biochamber set recipe doesn't change, if there is productivity left on machine

Post by erkki772 »

Biochambers should change recipes with or without productivity left on machine. This can break whole production, when there is productivity left.

2.0.43 experimental
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Factorio - 2025-03-30 20-33-58.mp4
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Last edited by erkki772 on Sun Mar 30, 2025 6:04 pm, edited 1 time in total.
Loewchen
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Re: 8Biochamber set recipe doesn't change, if there is productivity left on machine

Post by Loewchen »

Post the save, add the version to the title and explain exactly what you expect to happen see: 3638.
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Re: 8Biochamber set recipe doesn't change, if there is productivity left on machine

Post by boskid »

It is not changing recipe as the machine is still crafting but is out of nutrients fuel. Not a bug.
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Re: 8Biochamber set recipe doesn't change, if there is productivity left on machine

Post by erkki772 »

Loewchen wrote: Sun Mar 30, 2025 5:47 pm Post the save, add the version to the title and explain exactly what you expect to happen see: 3638.
https://drive.google.com/file/d/1I-0TNQ ... sp=sharing

There is save file.
New experimental version 2.0.43
So that chamber is having "set recipe" circuit condition. It can't change recipe when having more than 0% left in productivity tab. It reads one spot of belt and deactivate bioflux to nutrient recipe and change it to nutrient to spoilage. It doesn't have bioflux active, when there's 4 spoilage in belt. Looking those conditions no output for bioflux recipe. All productivity bonuses left in biochamber deactivates recipe changing.
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Re: [2.0.43] Biochamber set recipe doesn't change, if there is productivity left on machine

Post by boskid »

Screen from your video:
03-30-2025, 20-05-23.png
03-30-2025, 20-05-23.png (44.41 KiB) Viewed 257 times
Huge bar is for main crafting progress, small bar is for productivity. Both are non zero here. Set recipe does not care about productivity bar. It cares about main crafting being not finished yet.
erkki772
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Re: 8Biochamber set recipe doesn't change, if there is productivity left on machine

Post by erkki772 »

boskid wrote: Sun Mar 30, 2025 5:59 pm It is not changing recipe as the machine is still crafting but is out of nutrients fuel. Not a bug.
Can this change in near future? Forcing recipe change without fuel?
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Re: [2.0.43] Biochamber set recipe doesn't change, if there is productivity left on machine

Post by boskid »

No. This is in place to avoid ability of automating productivity exploit when a machine has productivity of more than 100% and it would abort crafting main recipe returning ingredients after bonus products were already given.
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Re: [2.0.43] Biochamber set recipe doesn't change, if there is productivity left on machine

Post by erkki772 »

boskid wrote: Sun Mar 30, 2025 6:14 pm No. This is in place to avoid ability of automating productivity exploit when a machine has productivity of more than 100% and it would abort crafting main recipe returning ingredients after bonus products were already given.
Thank you for responding. Have a great day
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