Version 2.0.30

Information about releases and roadmap.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 432
Joined: Tue May 12, 2015 1:48 pm

Version 2.0.30

Post by FactorioBot »

Changes Bugfixes
  • Fixed that item request proxies would show bad "missing materials for construction" counts. (124613)
  • Fixed a crash when creating a ghost assembling machine with a pre-set recipe through script. (125634)
  • Fixed a multiplayer latency related crash when deleting surfaces. (125574)
  • Fixed crash due to division by zero when line_length of sheet definition of SpriteVariations was 0. (125493)
  • Fixed quality filter comparators did not dim at night. (125109)
  • Fixed ammo turrets with target leading would undershoot ammo with range modifier. (124963)
  • Fixed opening a train stop on another surface from a tag would show the wrong trains. (125253)
  • Fixed only pings from last message in a given tick were being recognized. (125672)
  • Fixed circuit condition signal selection title was "Set the filter" instead of "Select a signal". (124589)
  • Fixed asteroid collector could fail to grab some chunks if there were no other chunks nearby. (124971)
  • Fixed a crash when interacting with ghost assembling machines after migrating recipes. (125669)
  • Fixed crash when using the same sprite as both decal and decorative. (125106)
  • Fixed that cycling quality did not work while the mouse was over scrollable widgets. (125424)
  • Fixed that logistic groups could get broken when mining and un-doing ghost logistic containers. (124026)
  • Fixed long custom ending text would not fit in the victory screen. (123818)
  • Fixed that hidden surfaces would show in the evolution command. (124561)
  • Fixed a crash when hovering some widgets at very small resolutions. (125734)
  • Fixed that orbital request weight tooltips wouldn't show any decimal values. (119405)
  • Fixed a crash when quitting abnormally in multiplayer while the menu was visible. (124954)
  • Fixed that labs would consume power for one tick when not working. (125737)
  • Fixed that the mods GUI did not fit on small screens such as the Steam Deck. (118372)
  • Fixed crash when frame count of animation layer definition using stripes didn't match frame count of previous layer. (125728)
  • Fixed hovering cursor over undo button could change rail planner start location. (125739)
  • Fixed missing Ў character in the game font. (119359)
  • Fixed yet another issue with flow statistics. (125742)
  • Fixed script rendering objects targeting an entity didn't draw at render position of the entity. (125393)
  • Fixed issue of incorrect undo of deconstruction of multiple tile ghost with common dependent entity ghost (123389)
  • Fixed macOS Game Mode not activating for the non-Steam version of the game.
  • Fixed that items would end up in crafing machine trash slots when it wasn't desired. (125212)
Scripting
  • Added LuaEntity::inserter_spoil_priority read/write.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.
burninghey
Fast Inserter
Fast Inserter
Posts: 132
Joined: Fri Sep 14, 2018 2:06 am
Contact:

Re: Version 2.0.30

Post by burninghey »

Thanks for the great work!

Catched a bug :) This link is not correct
FactorioBot wrote: Fri Jan 10, 2025 12:35 pm
  • Fixed that cycling quality did not work while the mouse was over scrollable widgets. (125424)
Post Reply

Return to “Releases”