Version 2.0.26

Information about releases and roadmap.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 430
Joined: Tue May 12, 2015 1:48 pm

Version 2.0.26

Post by FactorioBot »

Minor Features
  • Re-added the sandbox scenario questionnaire.
Changes
  • Space age mods no longer count as "has mods" in the server browser. (117812)
  • Removed default secondary keybinding for redo action on AZERTY keyboards as it collided with super force building while moving up. (124377)
Optimizations
  • Improved asteroid collector performance - we estimate it should be 5x - 15x faster when there are thousands of asteroid chunks on the map. (118736)
  • Improved asteroid update performance by up to 20%.
Bugfixes
  • Fixed a crash at startup when mods would define fluid with no fuel value as a fluid energy source fuel. (124177)
  • Fixed that LuaPlayer::opened did not work with equipment grids. (123922)
  • [space-age] Fixed some asteroid graphic variations were defined twice. (123453)
  • Fixed that it was possible to click the update selected mods button while update data was being fetched. (124094)
  • Fixed several edge cases where the mod explore results table selection would get out of sync with the mod info pane. (123992)
  • Changed graphics setting turret-overdraw-scale-threshold to turret-overdraw-estimated-pixel-overdraw-threshold to fix artillery range overdraw performance. (123380)
  • [space-age] Fixed fulgorite pieces icon had empty mipmaps. (121347)
  • Fixed that rocket silos would not launch quickly when there were platform requests that couldn't be satisfied. (122321)
  • Fixed a crash when building terrain in remote view. (124420)
  • Fixed that layered quality icons did not work correctly in recipe overlays. (122184)
  • Fixed that "hidden in factoriopedia" technologies still showed in Factoriopedia. (123695)
  • Fixed a crash when mods set ItemRequestProxy::active to false. (124022)
  • Fixed incorrect space platform bounds and weight when space platform foundations were covered by other tiles.
  • Fixed a crash when mining closed power switch. (124455)
  • Fixed a performance issue when rendering radar minimap visualization. (124400)
  • Fixed a crash when clicking give-item technology modifiers in the technology GUI. (124525)
  • Fixed a crash when a recipe has a research-progress result. (124509)
Scripting
  • Added LuaEntity::minable_flag read/write. Write to LuaEntity::minable is now deprecated.
  • Added LuaEntity::is_updatable read, disabled_by_script read/write, disabled_by_control_behavior read and disabled_by_recipe read.
  • Added LuaEntity::is_freezable read and frozen read.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at https://www.factorio.com/download/experimental.
Sopel
Long Handed Inserter
Long Handed Inserter
Posts: 99
Joined: Mon Sep 24, 2018 8:30 pm
Contact:

Re: Version 2.0.26

Post by Sopel »

Improved asteroid collector performance - we estimate it should be 5x - 15x faster when there are thousands of asteroid chunks on the map. (118736)
Improved asteroid update performance by up to 20%.
GOATED
eugenekay
Fast Inserter
Fast Inserter
Posts: 110
Joined: Tue May 15, 2018 2:14 am
Contact:

Re: Version 2.0.26

Post by eugenekay »

FactorioBot wrote: Mon Dec 16, 2024 5:20 pm [*]Fixed incorrect space platform bounds and weight when space platform foundations were covered by other tiles.
Oh, what a Tease! I thought for a minute that it may have been possible to place Hazard Concrete on a Space Platform…. But this only works in the Scenario Editor.
User avatar
GregoriusT
Filter Inserter
Filter Inserter
Posts: 356
Joined: Wed Apr 10, 2019 6:42 pm
Contact:

Re: Version 2.0.26

Post by GregoriusT »

eugenekay wrote: Mon Dec 16, 2024 5:42 pm
FactorioBot wrote: Mon Dec 16, 2024 5:20 pm [*]Fixed incorrect space platform bounds and weight when space platform foundations were covered by other tiles.
Oh, what a Tease! I thought for a minute that it may have been possible to place Hazard Concrete on a Space Platform…. But this only works in the Scenario Editor.
I want Hazard Space Platform now, thanks...
Don't underestimate Landmines!
Biters bite, Spitters spit, Spawners spawn and Worms... worm? - No, they throw their vomit! They even wind up to directly hurl it at you! friggin Hurlers...
someone1337
Fast Inserter
Fast Inserter
Posts: 145
Joined: Wed Apr 26, 2017 11:29 pm
Contact:

Re: Version 2.0.26

Post by someone1337 »

Please make the ingame Updater show the amount of MB to download and not a generic "it quite a lot to download and can take a long time".
Sheridan
Inserter
Inserter
Posts: 25
Joined: Wed Dec 13, 2017 5:27 pm
Contact:

Re: Version 2.0.26

Post by Sheridan »

Yes, please, when downloading files, please display not just a progress bar, but downloaded/left and speed.
In general, of course, this is not critical at all, but it would be convenient to plan your time a little.
Please consider English is not my native language.
User avatar
Kayanor
Global Moderator
Global Moderator
Posts: 566
Joined: Sat May 10, 2014 7:20 am
Contact:

Re: Version 2.0.26

Post by Kayanor »

FactorioBot wrote: Mon Dec 16, 2024 5:20 pm Optimizations
  • Improved asteroid collector performance - we estimate it should be 5x - 15x faster when there are thousands of asteroid chunks on the map. (118736)
Casually dropping huge performance optimisations, classic Wube move. Thumbs up!
Former moderator
Post Reply

Return to “Releases”