[2.0.23]not a bug sorry- ctrl+shift placing conveyers in far view (radar)

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lordsith
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[2.0.23]not a bug sorry- ctrl+shift placing conveyers in far view (radar)

Post by lordsith »

Hi,
I'm playing on a (belgian) azerty keyboard, where my usual movement keys are z q s and d (the "a" is in place of "q", and "z" is in place of "w"). I think when I started playing 2.0 in october, 400hours before now, I remapped all the Z and W, and A and Q respectively since it was qwerty styled.

I'm usually using the ctrl+shift placement of conveyers when "erasing" obstacles. It works fine when I'm using ctrl+shift+left click mouse and hitting Q for "left", S for "down" and D for "right".

But for some reason it doesn't work when using it for "up" and Z.
I checked the shortcuts menu and do not see a reason why the "z" would be conflicted.
-> it's the "go up" button as seen in first screenshot
screenshot first
screenshot first
Capture d'écran 2024-12-13 211321.png (98.18 KiB) Viewed 679 times
I don't see any other command Z is used in.
-> ctrl+shift is the "super forced deconstruction" as seen in screenshot 2
screenshot two
screenshot two
Capture d'écran 2024-12-13 211348.png (180.99 KiB) Viewed 679 times
If i'm using ctrl+shift with the mouse, it works in all directions.

Here is a video where I'm showing :

https://youtu.be/EZ9dhHy5MEk
I'm firstly showing the ctrl+shift with mouse mouvement in 4 directions: working.
Then showing ctrl+shift+movement, first horizontal right and left, then down which are all three working; then up, which is not working. And the video ends at my failure.

I have attached the log and save file.
I also attached all pages (up to "editor which I don't use and debug) of parameters menu.

Thank you.
Greetings.
Attachments
factorio-current.log
log
(9.92 KiB) Downloaded 11 times
screenshot 3
screenshot 3
Capture d'écran 2024-12-13 211453.png (173.05 KiB) Viewed 679 times
screenshot 4
screenshot 4
Capture d'écran 2024-12-13 211524.png (140.67 KiB) Viewed 679 times
screenshot 5
screenshot 5
Capture d'écran 2024-12-13 211536.png (151.27 KiB) Viewed 679 times
screenshot 6
screenshot 6
Capture d'écran 2024-12-13 211544.png (128.99 KiB) Viewed 679 times
screenshot 7
screenshot 7
Capture d'écran 2024-12-13 211553.png (144.36 KiB) Viewed 679 times
screenshot 8
screenshot 8
Capture d'écran 2024-12-13 211607.png (145.73 KiB) Viewed 679 times
Last edited by lordsith on Sat Dec 14, 2024 11:41 am, edited 1 time in total.
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BraveCaperCat
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Re: [2.0.23] ctrl+shift placing conveyers in far view (radar) is working left, right, down, but not up with azerty keybo

Post by BraveCaperCat »

Maybe because CTRL+Z is (by default) the easy to reach (when using qwerty?) undo keybind?
I don't use or have an azerty keyboard, so I don't know if the game uses a different undo keybind for azerty keyboards.
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Re: [2.0.23] ctrl+shift placing conveyers in far view (radar) is working left, right, down, but not up with azerty keybo

Post by BlooSkies »

BraveCaperCat wrote: Fri Dec 13, 2024 8:51 pm Maybe because CTRL+Z is (by default) the easy to reach (when using qwerty?) undo keybind?
I don't use or have an azerty keyboard, so I don't know if the game uses a different undo keybind for azerty keyboards.
It has been rebound.

Redo, however, appears to be still be alternate-bound to ctrl shift z, so that's probably the culprit here.
lordsith
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Re: [2.0.23] ctrl+shift placing conveyers in far view (radar) is working left, right, down, but not up with azerty keybo

Post by lordsith »

Ah I found what you spoke about. i'll edit the "redo" alternative command which I didn't see (nor look to be honest) and see if it works rightly.
Thanks!

Edit: that was it.
Thank you so muchI I'm quite ashamed to not have seen it by myself.
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Re: [2.0.23]not a bug sorry- ctrl+shift placing conveyers in far view (radar)

Post by posila »

Thanks for the report,
fixed for 2.0.26. On AZERTY keyboards, there won't be secondary keybinding for redo action by default.
lordsith wrote: Fri Dec 13, 2024 8:34 pmstarted playing 2.0 in october, 400hours before now, I remapped all the Z and W, and A and Q respectively since it was qwerty styled.
Hmmm, you shouldn't have need to do that. In general we use keyboard scancodes, so it matters where key is on the keyboard, not what letter it represents ... so movement should be WASD key positions (as on QUERTY keyboard) regardless if those keys are really WASD or AQSD or anything else. Except!!! for "text editor standard shorcuts" like cut, paste, undo, redo ... those are common to be Ctrl + C, Ctrl + V, Ctrl + Z, Ctrl + Y, etc.. regardless of where C, V, Z, Y are on the keyboard, so we try to match that... except... on AZERTY keyboard where Ctrl + Z would collide with moving up while holding Ctrl, so we default it to Ctrl + W (which matches layout Ctrl + Z on QWERTY layout). We didn't think of handling that when adding secondary redo keybinding, tho.
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