[2.0.23] Gleba's artificial soil recipes can use prod modules
[2.0.23] Gleba's artificial soil recipes can use prod modules
Both artificial & overgrowth soil for both jellynut & yumako can benefit from prod modules which does not make sense on a first glance (landfill & both kind of concrete can't benefit from productivity which are all made in the same assembly machines). I couldn't find a formal confirmation this is intended, so I opened a bug report.
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Re: [2.0.23] Gleba's artificial soil recipes can use prod modules
Unless of course you make concrete in a foundry, then you can use productivity modules.Hares wrote: Tue Dec 03, 2024 1:32 pm both kind of concrete can't benefit from productivity which are all made in the same assembly machines
It's also strange that stone bricks (which are in the logistics tab) can use productivity modules.
Re: [2.0.23] Gleba's artificial soil recipes can use prod modules
The 1st is an intermediate product, according to a recipe tab.IsaacOscar wrote: Tue Dec 03, 2024 1:51 pmUnless of course you make concrete in a foundry, then you can use productivity modules.Hares wrote: Tue Dec 03, 2024 1:32 pm both kind of concrete can't benefit from productivity which are all made in the same assembly machines
It's also strange that stone bricks (which are in the logistics tab) can use productivity modules.
The 2nd is a consistency case, so your furnaces won't eject modules in case a random stone appears on a belt.
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Re: [2.0.23] Gleba's artificial soil recipes can use prod modules
Which makes no sense, how can a recipe be an "Intermediate product" but not the actual product of the recipe?Hares wrote: Tue Dec 03, 2024 1:57 pm The 1st is an intermediate product, according to a recipe tab.
Ahh, that makes sense then, because you don't set the recipe manually.Hares wrote: Tue Dec 03, 2024 1:57 pm The 2nd is a consistency case, so your furnaces won't eject modules in case a random stone appears on a belt.
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Re: [2.0.23] Gleba's artificial soil recipes can use prod modules
Thanks!Nemoricus wrote: Tue Dec 03, 2024 2:09 pm See also: viewtopic.php?f=7&t=120152
viewtopic.php?f=7&t=118637
And here is an ancient discussion also complaining about stone bricks 44801.
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Re: [2.0.23] Gleba's artificial soil recipes can use prod modules
Here is another more recent debate on the meaning of the prod modules message about intermediates.
viewtopic.php?t=122408
TLDR the message isn't an absolute rule about the intermediate category. Instead the choice of what prod modules work with is arbitrary / up to game balance.
And the message is covering as many cases as it can in an understandable way.
viewtopic.php?t=122408
TLDR the message isn't an absolute rule about the intermediate category. Instead the choice of what prod modules work with is arbitrary / up to game balance.
And the message is covering as many cases as it can in an understandable way.
Re: [2.0.23] Gleba's artificial soil recipes can use prod modules
I am not speaking about the pop-up message.evanrinehart wrote: Thu Dec 12, 2024 3:10 pm Here is another more recent debate on the meaning of the prod modules message about intermediates.
viewtopic.php?t=122408
TLDR the message isn't an absolute rule about the intermediate category. Instead the choice of what prod modules work with is arbitrary / up to game balance.
And the message is covering as many cases as it can in an understandable way.
This is the reverse situation where all things state this should not work but it works.
Re: [2.0.23] Gleba's artificial soil recipes can use prod modules
Hopefully not a bug, because I've been using this to farm legendary biter eggs. With max productivity, you get about 1 legendary biter egg from 400 250 normal eggs.
Edit: Actually think the ratio is more like 1 to 250 eggs (consumption graph includes eggs from recycling)
Edit: Actually think the ratio is more like 1 to 250 eggs (consumption graph includes eggs from recycling)
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Re: [2.0.23] Gleba's artificial soil recipes can use prod modules
From the answers i got, this appears to be an intended decision, and so this is Not a bug.