I am well aware my save game may be corrupted from using faulty ram before.
I have installed an entirely new ram kit now and a memtest passed.
Opening the savegame in 2.0.14 works (although the log complains that it was opened in .15), but 2.0.15 does not, it crashes.
[2.0.15] Crash loading 2.0.14 save (Chunk.cpp:705: value > 0 was not true) (Chunk::removeActiveNeighbourForce)
[2.0.15] Crash loading 2.0.14 save (Chunk.cpp:705: value > 0 was not true) (Chunk::removeActiveNeighbourForce)
- Attachments
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- j_2.0.14_2024-11-03.zip
- (18.65 MiB) Downloaded 50 times
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- factorio-current_2.0.15.log
- (16.23 KiB) Downloaded 50 times
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- factorio-current_2.0.14.log
- (33.99 KiB) Downloaded 46 times
Re: [2.0.15] savegame from 2.0.14 doesn't load (Chunk.cpp:705: value > 0 was not true)
Maybe obvious question, can you re-save it after loading in 2.0.14 and get a different result in 2.0.15?
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Re: [2.0.15] savegame from 2.0.14 doesn't load (Chunk.cpp:705: value > 0 was not true)
I can, and norobot256 wrote: Thu Nov 07, 2024 3:05 pm Maybe obvious question, can you re-save it after loading in 2.0.14 and get a different result in 2.0.15?
Re: [2.0.16] savegame from 2.0.14 doesn't load (Chunk.cpp:705: value > 0 was not true)
Same thing in 2.0.16
I want to continue playing, but I also don't want to stay on 2.0.14 with a potentially corrupt savegame with which I can never update Factorio.Re: [2.0.15] Crash loading 2.0.14 save (Chunk.cpp:705: value > 0 was not true) (Chunk::removeActiveNeighbourForce)
As mentioned, this save file is corrupt.
If you want to get ahold of me I'm almost always on Discord.