Thruster can't be rotated , or flipped, this leads to quite the variety of possible way to place them. Some more or less "efficient", here the goal was to have the maximum amount of thrusters in a single row, without having gaps between them and have it be a straight line so it's easier to scale for large ships
The bp just contain 2 thruster and the pipes that need to be placed next to each other.
If you want to use some fuel throttle mechanism with this, i would recommend activating the chemplants producing it based on circuits condition, this is because you may be required to use too many pumps (3000/s max ) if you start using quality thrusters and like 20 of them whereas for chemplants with beacons and modules the ratio to thruster will be much better, as 1 chemplant can produce more than 3000 fuel per second.
Space Efficient Thruster Pattern
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Circuit-free solutions of basic factory-design to achieve optimal item-throughput
Re: Space Efficient Thruster Pattern
Works great, thanks!
Playing on: Fractal Meshify 2 RGB | AMD Ryzen 5 5950X (32) @ 3.4GHz
ASRock X570 Steel Legend | 64GiB ECC DDR4 RAM @ 3600MT/s
Radeon RX 6800 XT 16GiB | Crucial P2 SSD 500GB NVMe | 2x 2TB HDD | OS: Devuan GNU/Linux
ASRock X570 Steel Legend | 64GiB ECC DDR4 RAM @ 3600MT/s
Radeon RX 6800 XT 16GiB | Crucial P2 SSD 500GB NVMe | 2x 2TB HDD | OS: Devuan GNU/Linux
Re: Space Efficient Thruster Pattern
You're welcome, i have seen people using my design without proper attribution sometimes, i should have used a patent of a NFT to protect it, but at last it seem too late know 
Re: Space Efficient Thruster Pattern
It's not that hard to arrive at the design. It's not like in this specific case there is a lot of variation 
Re: Space Efficient Thruster Pattern
Sorry i had forgotten to add the /sarcasm ^^
Check out my latest mod ! It's noisy !


