Space Efficient Thruster Pattern

Circuit-free solutions of basic factory-design to achieve optimal item-throughput.
Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ...
Optimized production chains. Compact design.
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Circuit-free solutions of basic factory-design to achieve optimal item-throughput
mmmPI
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Space Efficient Thruster Pattern

Post by mmmPI »

Thruster can't be rotated , or flipped, this leads to quite the variety of possible way to place them. Some more or less "efficient", here the goal was to have the maximum amount of thrusters in a single row, without having gaps between them and have it be a straight line so it's easier to scale for large ships
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The bp just contain 2 thruster and the pipes that need to be placed next to each other.

If you want to use some fuel throttle mechanism with this, i would recommend activating the chemplants producing it based on circuits condition, this is because you may be required to use too many pumps (3000/s max ) if you start using quality thrusters and like 20 of them whereas for chemplants with beacons and modules the ratio to thruster will be much better, as 1 chemplant can produce more than 3000 fuel per second.
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pioruns
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Re: Space Efficient Thruster Pattern

Post by pioruns »

Works great, thanks!
mmmPI
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Re: Space Efficient Thruster Pattern

Post by mmmPI »

You're welcome, i have seen people using my design without proper attribution sometimes, i should have used a patent of a NFT to protect it, but at last it seem too late know :)
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