- In the blueprint preview window, deselecting all train fuel items disables the 'Train fuel' option. (This was already the case for modules. 102804)
- On macOS, when AZERTY keyboard layout is used, the shortcut for Undo will default to Cmd + Z instead of Cmd + W. (105590)
- Fixed loader would ignore ElectricEnergySourcePrototype::buffer_capacity. (105438)
- Fixed rotating a loader would not update heat connections if it has any. (105441)
- Fixed migrating loader energy sources between types could fail to update energy source buffer size. (105440)
- Fixed migrating inserter energy source between types could fail to update energy source buffer size.
- Fixed migrating pump energy source between types could fail to update energy source buffer size.
- Fixed migrating radar energy source between types could fail to update energy source buffer size.
- Fixed migrating reactor energy source between types could fail to update energy source buffer size.
- Fixed double sound when transferring crafting materials from cursor stack into crafting machine or when taking items from the result slot.
- Fixed a desync related to fluid energy source energy extraction when floating point rounding errors are involved.
- Fixed a bad error message when registering custom hotkey events with filters. (105281)
- Fixed that color mod settings wouldn't migrate to the default value. (105439)
- Fixed that escape did not work to close the user-login GUI. (103548)
- Fixed that the CustomGuiElement "switch" type would fire the click event twice. (102950)
- Fixed a rare crash related to watching replays. (104099)
- Fixed consistency issue related to building loader ghosts over existing loader ghosts. (102756)
- Fixed spilling items would fail to spread items when surface had width or height set to more than 2^31. (105493)
- Fixed an AI Pathfinder desync when changing goal_pressure_ratio while the pathfinder was running. (104323)
- Fixed land mine was not colliding with rail signals. (103683)
- Fixed a crash when disconnecting and reconnecting a display on Wayland (105489)
- Fixed inconsistent clipboard behavior on Wayland (105489)
- Fixed that disabling permissions to move didn't work correctly in some cases (105478)
- Fixed furnace would stop crafting when recipe could not be deduced from ingredients and technology effects were being reset. (104896)
- Fixed a crash related to script creation of entities. (105531)
- Fixed module and fuel entries disappearing from blueprint preview when selectively disabled, instead of showing up with count 0. (102804)
- Fixed automatic targeting with spidertrons did not work if all ammo slots were not filled. (105176)
- Fixed technology title not updating when technology was researched. (102282)
- Fixed horizontal lines ending up too short when close to line-wrapping labels (102254)
- Fixed a crash related to migrating spider vehicle guns. (105552)
- Fixed loader ghosts would connect to transport belts even when they had different forces. (105518)
- Fixed a crash when moving blueprint book to blueprint library when there is also another book that will get under the cursor and tooltips are showing. (102613)
- Fixed that "item-with-inventory" would allow setting inventory_size to "dynamic". (102823)
- Fixed balance of several audio files. (103870)
- Fixed InserterPrototype would accept too large stack size bonuses. (105627)
- Added 'entity-ghost' and 'tile-ghost' selection tool modes.
- Added chart.zoom_threshold_to_draw_spider_path utility constant.
- Added optional character parameter to LuaSurface::create_entity. Will simulate fast replacing using the character.
- Added LuaEntityPrototype::max_power_output read support for burner generators.
- Added LuaItemStack::use_capsule.
- Added LuaEntity::beacons_count read.
- Added LuaEntity::get_beacons().
- Added LuaEntity::get_beacon_effect_receivers().