
Figure things out for my smelting setup, and go on the hunt for our first biter base.

Haha yeah, managed to get this one up earlier because I had already uploaded it like a day before hand, and just had to publicize it.LordFedora wrote:Yea! a vid posted not during the morning, but during the evening! i have free time to watch it right away instead of needing to wait (T_T)
Ahaha nice little song bit there!n9103 wrote:RE: OCD (CDO) & Factorio
Yea, I'd be truly shocked if the percentage of borderline OCD (or worse) to not was 50% or less.
~His throat, his throat, his throat is on fire. He don't need no water, let the mf'er burn.~
Also, did I miss the part where you were using a 'Ghost Copper'-adding mod?
It is pretty cool, and somewhat easily upgradeable to electric furnaces.LordFedora wrote:wondering what that smelting setup looks like when you get it running... cause i'm not sure if i do have a better design...
@n9103, the ghost copper is for the nuclear power mod
Ah no your right, and that is the correct term. :p I was just being dumb and didn't realize you were referring to the Uranium Power ore. Hahan9103 wrote:The ore patches that have a similar color scheme as shift-placed structures.
The ore looks like it's transparent like ghost constructions waiting to be built.
Have I managed to confuse the terminology here, calling planned constructions 'ghost (item name)'?
Quite possible that was merely a reference in my own head, and that I haven't actually seen it used more than other terms.
Hehe and you would probably be right. :p However it is too late now, as I have already done it. Muahahan9103 wrote:I would postulate that anyone that started in a medium (or bigger) starting area that is considering a belt for ammunition in solo play, has taken too long to transition to laser turrets.