[YouTube] Xterminator's Total Depletion Series

Post about Let's plays and streams.
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Xterminator
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Re: [YouTube] Xterminator's Total Depletion Series

Post by Xterminator »

Alrighty guys, episode 3 is up and ready to watch! http://youtu.be/y2up14eDg0s :D

Figure things out for my smelting setup, and go on the hunt for our first biter base. ;)
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Re: [YouTube] Xterminator's Total Depletion Series

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Yea! a vid posted not during the morning, but during the evening! i have free time to watch it right away instead of needing to wait (T_T)
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LordFedora wrote:Yea! a vid posted not during the morning, but during the evening! i have free time to watch it right away instead of needing to wait (T_T)
Haha yeah, managed to get this one up earlier because I had already uploaded it like a day before hand, and just had to publicize it. :D Hopefully I can do that in the future too, so you and other people with similar schedules can watch it without having to wait all day. :p
Hope you enjoyed though!
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Re: [YouTube] Xterminator's Total Depletion Series

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RE: OCD (CDO) & Factorio
Yea, I'd be truly shocked if the percentage of borderline OCD (or worse) to not was 50% or less.

~His throat, his throat, his throat is on fire. He don't need no water, let the mf'er burn.~

Also, did I miss the part where you were using a 'Ghost Copper'-adding mod?
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.
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Re: [YouTube] Xterminator's Total Depletion Series

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wondering what that smelting setup looks like when you get it running... cause i'm not sure if i do have a better design...

@n9103, the ghost copper is for the nuclear power mod
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Re: [YouTube] Xterminator's Total Depletion Series

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That explains my confusion, I've never dealt with it.
Guess I should look if I want to keep up with later episodes.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.
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n9103 wrote:RE: OCD (CDO) & Factorio
Yea, I'd be truly shocked if the percentage of borderline OCD (or worse) to not was 50% or less.

~His throat, his throat, his throat is on fire. He don't need no water, let the mf'er burn.~

Also, did I miss the part where you were using a 'Ghost Copper'-adding mod?
Ahaha nice little song bit there! :D was quite annoying trying to talk when I was on the vurge of coughing and spluttering everywhere. Lol

Uh is it bad that I am not sure what you mean by Ghost Copper adding? O.o
LordFedora wrote:wondering what that smelting setup looks like when you get it running... cause i'm not sure if i do have a better design...

@n9103, the ghost copper is for the nuclear power mod
It is pretty cool, and somewhat easily upgradeable to electric furnaces. :D but yeah I haven't found much of a better one yet myself.
And uh I feel really stupid, but what are guys referring to about ghost copper and being part of the uranium power mod? O.o lol
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Re: [YouTube] Xterminator's Total Depletion Series

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The metal that looks like a whiter copper, fluoride? is from nuclear power
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Re: [YouTube] Xterminator's Total Depletion Series

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The ore patches that have a similar color scheme as shift-placed structures.
The ore looks like it's transparent like ghost constructions waiting to be built.
Have I managed to confuse the terminology here, calling planned constructions 'ghost (item name)'?
Quite possible that was merely a reference in my own head, and that I haven't actually seen it used more than other terms.
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.
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n9103 wrote:The ore patches that have a similar color scheme as shift-placed structures.
The ore looks like it's transparent like ghost constructions waiting to be built.
Have I managed to confuse the terminology here, calling planned constructions 'ghost (item name)'?
Quite possible that was merely a reference in my own head, and that I haven't actually seen it used more than other terms.
Ah no your right, and that is the correct term. :p I was just being dumb and didn't realize you were referring to the Uranium Power ore. Haha

Also episode 4 is up! http://youtu.be/KmhBet9wVBA :D
We manage to get our smelting all finished up, and have to deal with some unexpected attacks. :o

Hope you all enjoy! :)
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Episode 5 is up! And a bit early too. :D http://youtu.be/5zNhIlgKDTY

We manage to get some serious science started, along with a few other small things.

Hope you all enjoy, and I look forward to your feedback! :)
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Re: [YouTube] Xterminator's Total Depletion Series

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Episode 6 is live folks! http://youtu.be/6vDUdtX7Q2Y :D

Get some work done on various things, and also have to start working on defenses, as the biter attacks are coming in quite heavily now and killing all my stuffs! :evil:

Hope you all enjoy, and as always I look forward to your feedback! :D
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Re: [YouTube] Xterminator's Total Depletion Series

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I would postulate that anyone that started in a medium (or bigger) starting area that is considering a belt for ammunition in solo play, has taken too long to transition to laser turrets. ;)
Colonel Failure wrote:You can lose your Ecologist Badge quite quickly once you get to the point of just being able to murder them willy-nilly without a second care in the world.
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Re: [YouTube] Xterminator's Total Depletion Series

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n9103 wrote:I would postulate that anyone that started in a medium (or bigger) starting area that is considering a belt for ammunition in solo play, has taken too long to transition to laser turrets. ;)
Hehe and you would probably be right. :p However it is too late now, as I have already done it. Muahaha :D
I will be transitioning to laser turrets very soon (perhaps in the next episode), but the attacks were and still are coming in very heavily, and I didn't want to have to run around the base the whole time refilling the turrets until we got to lasers. Plus it's cool in my opinion to have a belt of ammo going around the whole base. :p
Your till correct though, I have probably taken too long to get lasers set up. Lol
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Re: [YouTube] Xterminator's Total Depletion Series

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Episode 7 is out guys! :D http://youtu.be/8wvZMgJ1qXw

Finally we start get oil set up, and I show off my turret system around the walls. hehe

Hope you all enjoy, and look forward to any feedback you have!
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Re: [YouTube] Xterminator's Total Depletion Series

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Episode 8 is up! http://youtu.be/FPDJG531T14 :D

I try start to get automated barrel production set for the oil boxing up process, and of course also get steel smelting going too.

Hope you all enjoy, and look forward to any feedback you have!
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Re: [YouTube] Xterminator's Total Depletion Series

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Episode 9 is up! http://youtu.be/sKe4Km_T5vc :D

Get things mostly set up for advanced circuits, but keep getting interrupted by those stupid bug attacks... :P

As always, hope you guys enjoy!
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Episode 10 is live! :D http://youtu.be/Nyooatk6DXg?list=UU5Str ... jV0mVJ9yTw

This one gets a little intense hehe Let' just say, thank god for autosaves... :p

Hope you all enjoy as always!
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Re: [YouTube] Xterminator's Total Depletion Series

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Episode 11 is up and ready to watch! :D
http://youtu.be/UPSO5W7F498

I have a whole string of objectives I would like to get done, but per a normal Factorio game, problems arise and we only get about 1/4th of them done. :p But still quite productive in this one I feel!

Hope you all enjoy, and look forward to any feedback you may have.
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Re: [YouTube] Xterminator's Total Depletion Series

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Episode 12 is live! http://youtu.be/-OYukNlOvlg?list=UU5Str ... jV0mVJ9yTw :D

Manage to convert our smelting lines to all electric furnaces, which of course causes potential power problems... Also get some other things done as well. :D Pretty productive episode overall, so hope you guys enjoy! :D
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