- Added support for SRV records on Windows.
- Integrated SDL_Mixer for audio mixing, which is now the default mixer.
- Fixed a desync when canceling deconstruction of cliffs when a robot has already thrown the explosive. (102216)
- Fixed startup mod settings would show as being able to be reset while the game is running. (102775)
- Fixed an issue when installing mod dependencies related to base-game dependencies. (102751)
- Fixed an issue with biter AI that could freeze the game. (102261)
- Fixed a crash when viewing other player inventories when changing controllers. (102863)
- Fixed that the LuaPlayer::remove_alert 'prototype' parameter wouldn't accept an actual prototype instance. (102860)
- Fixed character inventory was not auto sorted when changing armor. (102875)
- Fixed that the reset-to-default tooltip for string mod settings wasn't fully localised. (102847)
- Modded tips and tricks information is remembered when the associated mods are temporarily removed/disabled.
- Added support for container entities with filters by using inventory_type = "with_bar" or "with_filters_and_bar".
- Added EntityPrototype::build_grid_size. Supported values are 1 (for 1x1 grid) and 2 (for 2x2 grid).
- Added EntityPrototype::use_exact_mode.
- Added support for circuit connections to linked containers.
- Added support to set player.opened to script inventories.
- LuaEntity::get_connected_rail also returns rail_direction and rail_connection_direction going back to origin rail.
- Added on_pre_ghost_upgraded event.
- Added LuaEntity::get_rail_segment_rails.
- Added LuaEntity::is_rail_in_same_rail_segment_as.
- Added LuaEntity::is_rail_in_same_rail_block_as.
- Added LuaEntity::get_parent_signals.
- Added LuaEntity::get_child_signals.
- Added LuaEntity::get_inbound_signals.
- Added LuaEntity::get_outbound_signals.
- Added LuaEntity::rocket_silo_status read and defines.rocket_silo_status
- Added LuaBootstrap::register_metatable.
- Added LuaLogisticNetwork::can_satisfy_request.
- Added LuaLogisticNetwork::get_supply_counts.
- Added LuaLogisticNetwork::get_supply_points.
- Added LuaEntityPrototype::use_exact_mode read.
- Added LuaEntityPrototype::active_energy_usage, idle_energy_usage, lamp_energy_usage reads.
- Added rocket_silo_input, rocket_silo_output, rocket_silo_modules inventory defines.