Version 1.1.33

Information about releases and roadmap.
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 423
Joined: Tue May 12, 2015 1:48 pm

Version 1.1.33

Post by FactorioBot »

Graphics
  • Reworked all technology icons, and provided higher resolutions used by high GUI scale.
  • Changed item icons for armors, to match the progression and tech icons better.
Changes
  • Armor stages on the player character show as 1st with Light armor, and as 2nd with Modular armor.
Bugfixes
  • Roboport normal resolution graphics have been updated to be a downscale from the high resolution graphics. (97848)
  • Fixed cut-tool showing distinct selection color when holding shift. (97864)
  • Fixed armor rich text tags not using the correct icon. (97138)
  • Fixed pumpjack showing item drop indication arrows. (97421)
  • Fixed being unable to confirm the migrated content window if there was a game GUI open behind it. (97458)
  • Fixed a bad Lua event when invalidating the owning players controller during the gui closed event. (97425)
  • Fixed scaling of icons on buttons with more than 200% UI scale.
  • Fixed issue where ghosts overlapping with non-ghost entity in cloned area is not cloned. (fixes 97861)
  • Fixed using upgrade planner without explicit filters on entities marked for upgrade would not upgrade the existing upgrade orders.
  • Fixed a crash with mods and chunk generation in some cases. (98002)
  • Fixed the wrong technology level shown on the icon in the currently selected technology.
  • Fixed the missing notification (i) icon on the recipe group button, when there are more groups, so the tabs are shown as buttons instead.
  • Fixed a crash when trying to undo actions done on a surface that was deleted in the meantime. (98105)
  • Fixed that train would sometimes NO_PATH during repath while in intersection where the path passes through a block that is already occupied by that train. (98150)
  • Fixed a crash when the link_id of a linked container is changed while a non-admin has the GUI open. (98154)
Modding
  • Added "add" and "remove" modes to the Infinity pipe and Heat interface.
Scripting
  • Removed the "tile-build" SoundPath type. It has been replaced with "tile-build-small", "tile-build-medium", "tile-build-large", allowing mods to specify which size they want to refer to.
  • Added LuaEntityPrototype::related_underground_belt read.
  • Added "add" and "remove" modes to `InfinityPipeFilter` and `HeatSetting.`
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
Deelkar
Burner Inserter
Burner Inserter
Posts: 9
Joined: Mon May 22, 2017 5:12 am
Contact:

Re: Version 1.1.33

Post by Deelkar »

it's not on steam yet?
User avatar
ickputzdirwech
Filter Inserter
Filter Inserter
Posts: 794
Joined: Sun May 07, 2017 10:16 am
Contact:

Re: Version 1.1.33

Post by ickputzdirwech »

FactorioBot wrote: Mon May 03, 2021 4:51 pm Reworked all technology icons, and provided higher resolutions used by high GUI scale.
Very exciting. I think you did a fantastic job on them! The new icons fit right in. Even though some of them changed drastically I don't think I'll have get used to them.
Mods: Shortcuts for 1.1, ick's Sea Block, ick's vanilla tweaks
Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write
Xorimuth
Filter Inserter
Filter Inserter
Posts: 695
Joined: Sat Mar 02, 2019 9:39 pm
Contact:

Re: Version 1.1.33

Post by Xorimuth »

old
new
My mods
Content: Lunar Landings | Freight Forwarding | Spidertron Patrols | Spidertron Enhancements | Power Overload
QoL: Factory Search | Module Inserter Simplified | Wire Shortcuts X | Ghost Warnings
DirtyBitch
Burner Inserter
Burner Inserter
Posts: 5
Joined: Sat Mar 20, 2021 5:49 pm
Contact:

Re: Version 1.1.33

Post by DirtyBitch »

Blesky přeskakující na akumulátoru by měly být ostřejší jsou takové... Není to ono
bluewilson
Inserter
Inserter
Posts: 20
Joined: Tue May 04, 2021 6:50 am
Contact:

Re: Version 1.1.33

Post by bluewilson »

Deelkar wrote: Mon May 03, 2021 5:28 pm it's not on steam yet?
It is now, at least, under Factorio->Properties->Beta
User avatar
ickputzdirwech
Filter Inserter
Filter Inserter
Posts: 794
Joined: Sun May 07, 2017 10:16 am
Contact:

Re: Version 1.1.33

Post by ickputzdirwech »

DirtyBitch wrote: Tue May 04, 2021 4:56 am Blesky přeskakující na akumulátoru by měly být ostřejší jsou takové... Není to ono
deepl.com wrote:Flashes skipping on the battery should be sharper are such... It's not that
I am assuming you mean the blue flashes in the accumulator and discharge defense equipment icons? The picture posted by @Xorimuth is not an accurate representation of how it looks in game as it includes the light. As you can see there is a small blue line in the center of the bright blue area. That’s what you see in game. The larger blue area just creates a brighter background around it.
Mods: Shortcuts for 1.1, ick's Sea Block, ick's vanilla tweaks
Tools: Atom language pack
Text quickly seems cold and unfriendly. Be careful how you write and interpret what others have written.
- A reminder for me and all who read what I write
User avatar
DanGio
Filter Inserter
Filter Inserter
Posts: 398
Joined: Sat May 10, 2014 6:22 pm
Contact:

Re: Version 1.1.33

Post by DanGio »

Nice rework ! It's simpler & better. Maybe the Construction robotics & Logistic robotics are a bit too look alike and hard to differentiate at first glance.

Generally I like how technology images are closer to item images.
sp55aa
Long Handed Inserter
Long Handed Inserter
Posts: 64
Joined: Mon Oct 07, 2019 9:27 am
Contact:

Re: Version 1.1.33

Post by sp55aa »

new tech icons are awesome!
tech_icons.png
tech_icons.png (16.24 MiB) Viewed 24936 times
Shadow_Man
Fast Inserter
Fast Inserter
Posts: 126
Joined: Fri Mar 02, 2018 2:55 pm
Contact:

Re: Version 1.1.33

Post by Shadow_Man »

Landfill icon with grass, but when you place landfill, it is without grass ;)
Maybe need to wait some time for grass grow? :lol:
User avatar
NotRexButCaesar
Smart Inserter
Smart Inserter
Posts: 1133
Joined: Sun Feb 16, 2020 12:47 am
Contact:

Re: Version 1.1.33

Post by NotRexButCaesar »

Shadow_Man wrote: Fri May 07, 2021 11:33 pm Landfill icon with grass, but when you place landfill, it is without grass ;)
I imagine the icon might get a redesign soon.
—Crevez, chiens, si vous n'étes pas contents!
kitters
Long Handed Inserter
Long Handed Inserter
Posts: 92
Joined: Tue Jul 23, 2019 4:48 pm
Contact:

Re: Version 1.1.33

Post by kitters »

what are Armor stages on the player character?
User avatar
NotRexButCaesar
Smart Inserter
Smart Inserter
Posts: 1133
Joined: Sun Feb 16, 2020 12:47 am
Contact:

Re: Version 1.1.33

Post by NotRexButCaesar »

kitters wrote: Sat May 08, 2021 7:46 pm what are Armor stages on the player character?
Different player sprites depending on what armor you are wearing.
—Crevez, chiens, si vous n'étes pas contents!
J-H
Fast Inserter
Fast Inserter
Posts: 122
Joined: Fri Apr 21, 2017 11:48 pm
Contact:

Re: Version 1.1.33

Post by J-H »

I downloaded the new update and hit continue on my game.
stuff
Loewchen
Global Moderator
Global Moderator
Posts: 9204
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: Version 1.1.33

Post by Loewchen »

J-H wrote: Sat May 08, 2021 9:19 pm ...
See 98218, technical issues don't belong here.
Post Reply

Return to “Releases”