Version 1.1.22

Information about releases and roadmap.
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Version 1.1.22

Post by FactorioBot »

  • Improved performance when building blueprints in multiplayer. (95901)
  • Fixed Artillery wagon and turret showing wrong tooltip title in deconstruction planner. (95847)
  • Fixed control setting buttons wouldn't have a tooltip when they started without a set value. (95874)
  • Possible fix for multiplayer server crashing when a client tries to connect. (95773)
  • Fixed a crash in multiplayer when upgrading or deconstructing. (95948)
  • Removed and tweaked some hidden locale to hopefully make 100% possible. (95743)
  • Added explicit values to the circuit network range specification in the tips and tricks. (95829)
  • Fixed that the copy and paste tips and tricks simulation wasn't working properly. (95978)
  • Fixed that LuaFlowStatistics::get_flow_count didn't work correctly. (96022)
  • Fixed that instant blueprint building in the map editor didn't work with undo. (96015)
  • Fixed missing status for wall controlling gate by circuit network. (95875)
  • Fixed a crash when saving when using LuaItemStack::create_grid() on stacks with a count > 1. (96053)
  • Fixed that enter to confirm a logistic request count didn't work. (95845)
  • Fixed pole dragging corner case. (95790)
  • Fixed padding in the sync mods with save window when scroll is activated.
  • Fixed invalid "Can't reach" message when using ghost cursor to build rails in the latency state.
  • Fixed wrong status of rail signal next to rail with wrong direction.
  • Fixed that manual rotation of entity with rotation upgrade order didn't clear that order. (95807)
  • Fixed in calculation of required modules when combining real and requested modules during blueprint creation. (96033)
  • Fixed that blueprint containing only entities placeable off grid was built off grid even with snap to grid specified. (96084)
  • Fixed crash caused by scrolling blueprint book in a blueprint shelf that is not yet synchronised. (96110)
  • Fixed that tips & tricks simulation sounds were continuing to play when switched to a tutorial. (96108)
  • Fixed that player could get stuck by entities created in the tutorials. (96107)
  • Fixed some unnecessary error sounds in a special cases when building power poles. (96100)
  • Fixed that exiting high speed moving train could result in a player being stuck. (96092)
  • Fixed mod dependency tooltips in some cases. (96145)
  • Fixed that the upper 1/3 part of the color picker button in the train stop gui didn't work. (96149)
  • Fixed walls would not be buildable on valid positions in some cases. (96043)
  • Fixed crash related to modded underground pipe ghosts with multiple connections with different lengths. (96134)
  • Fixed that it was sometimes possible for an entity to attack an entity on a different surface. (96094)
  • Fixed inaccurate range indicator in spidertron. (95808)
  • Fixed that some sounds that were audible when viewing a certain part of the map in map view wouldn't stop when closing the map view. (96021)
  • Added shortcut info tooltips to to all of the relevant confirm buttons and close buttons.
  • Lowered editor surface changing shortcut to not be in the way if Control + <number> is used for something. (96121)
  • Changed personal logistic requests for ammo so they don't get delivered to the spidertron you're driving. (95741)
  • Added move_stuck_players bool parameter (false by default) to the create_entity method.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at

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Re: Version 1.1.22

Post by IronCartographer »

FactorioBot wrote:
Mon Feb 15, 2021 9:26 pm
Lowered editor surface changing shortcut to not be in the way if Control + <number> is used for something. (96121)
Didn't know there was a surface-selection hotkey for the editor. Missed that somehow. Time to take my own frequent advice for new players and read the hotkey menu...again. :)

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Re: Version 1.1.22

Post by Dahn94 »

Getting a crash right shortly after launching the update with the Unexpected Error dialog (Steam edition of game) after multiple launches of the game
Will try standalone in a moment

Log file
(55.66 KiB) Downloaded 111 times

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Re: Version 1.1.22

Post by SchniSchnaSchnuck »

1.1.22 crashes every time right at startup for me. In the main menu, can't even make it to real gameplay

Code: Select all

  10.143 Error CrashHandler.cpp:621: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-czqkvw\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-czqkvw\src\util\logger.cpp (545): Logger::writeStacktrace
c:\cygwin64\tmp\factorio-build-czqkvw\src\util\logger.cpp (552): Logger::logStacktrace
c:\cygwin64\tmp\factorio-build-czqkvw\src\util\crashhandler.cpp (184): CrashHandler::writeStackTrace
c:\cygwin64\tmp\factorio-build-czqkvw\src\util\crashhandler.cpp (630): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp (219): _seh_filter_exe
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (304): `__scrt_common_main_seh'::`1'::filt$0
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6F4BF4884)
00007FF6F4BF4884 (Factorio): (filename not available): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF2315197F)
00007FFF2315197F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF230FB754)
00007FFF230FB754 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF231504AE)
00007FFF231504AE (ntdll): (filename not available): KiUserExceptionDispatcher
c:\cygwin64\tmp\factorio-build-czqkvw\src\gameview.cpp (2023): GameView::updatePositionalSounds
c:\cygwin64\tmp\factorio-build-czqkvw\src\game.cpp (210): Game::update
c:\cygwin64\tmp\factorio-build-czqkvw\src\scenario\scenario.cpp (1266): Scenario::update
c:\cygwin64\tmp\factorio-build-czqkvw\src\scenario\scenario.cpp (1157): Scenario::updateStep
c:\cygwin64\tmp\factorio-build-czqkvw\src\gui\simulationwidget.cpp (123): SimulationWidget::CurrentSimulation::update
c:\cygwin64\tmp\factorio-build-czqkvw\src\gui\simulationwidget.cpp (49): SimulationWidget::logic
c:\cygwin64\tmp\factorio-build-czqkvw\libraries\agui\gui.cpp (830): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-czqkvw\libraries\agui\gui.cpp (836): agui::Gui::recursiveDoLogic
c:\cygwin64\tmp\factorio-build-czqkvw\libraries\agui\gui.cpp (792): agui::Gui::logic
c:\cygwin64\tmp\factorio-build-czqkvw\src\globalcontext.cpp (1457): GlobalContext::updateGui
c:\cygwin64\tmp\factorio-build-czqkvw\src\mainloop.cpp (1041): MainLoop::prepare
c:\cygwin64\tmp\factorio-build-czqkvw\src\mainloop.cpp (689): MainLoop::mainLoopStep
c:\cygwin64\tmp\factorio-build-czqkvw\src\mainloop.cpp (394): MainLoop::run
c:\cygwin64\tmp\factorio-build-czqkvw\src\main.cpp (1141): wmain
f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl (288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF22387034)
00007FFF22387034 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF230FD241)
00007FFF230FD241 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
  12.378 Error Util.cpp:97: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
  25.990 Uploading log file
  26.006 Error CrashHandler.cpp:258: Heap validation: success.
  26.007 Creating crash dump.
  26.234 CrashDump success

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Re: Version 1.1.22

Post by ptx0 »

Code: Select all

 295.303 Info HttpSharedState.cpp:145: Downloading<username>&token=<private>&apiVersion=2
 295.303 Info HttpSharedState.cpp:146: Status code: 404
i guess it's removed now.

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Re: Version 1.1.22

Post by Loewchen »

This version is bugged. If you have not updated already, don't. If you have, wait for the next version which will likely come soon.

Do NOT post your logs and stuff here!
Check the existing bug reports and don't make new reports for the same issue.

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Re: Version 1.1.22

Post by balero32 »

Glad it's not just me. Something is definitely wrong with this version.

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Re: Version 1.1.22

Post by Mskvaer »

Loewchen wrote:
Mon Feb 15, 2021 11:34 pm
This version is bugged. If you have not updated already, don't. If you have, wait for the next version which will likely come soon.
Ah, yes, hmmm... :? auto update is very efficient :|
| M | (now 1000+ hours)

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Re: Version 1.1.22

Post by aglowo »

It seems like not only does it crash on this menu 'video'

I'm using no mods on Steam on the latest version and it crashes every time on that menu.
It also will crash when I attack enemy bases ingame at seemingly a random time, I haven't put enough time into it to see exactly when it crashes.

Edit: I forgot to mention the error I get from the windows memory dump of

Exception Code: 0xC0000005
Exception Information: The thread tried to read from or write to a virtual address for which it does not have the appropriate access.

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Re: Version 1.1.22

Post by Koub »

Koub - Please consider English is not my native language.

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