- Improved performance when building blueprints in multiplayer. (95901)
- Fixed Artillery wagon and turret showing wrong tooltip title in deconstruction planner. (95847)
- Fixed control setting buttons wouldn't have a tooltip when they started without a set value. (95874)
- Possible fix for multiplayer server crashing when a client tries to connect. (95773)
- Fixed a crash in multiplayer when upgrading or deconstructing. (95948)
- Removed and tweaked some hidden locale to hopefully make 100% possible. (95743)
- Added explicit values to the circuit network range specification in the tips and tricks. (95829)
- Fixed that the copy and paste tips and tricks simulation wasn't working properly. (95978)
- Fixed that LuaFlowStatistics::get_flow_count didn't work correctly. (96022)
- Fixed that instant blueprint building in the map editor didn't work with undo. (96015)
- Fixed missing status for wall controlling gate by circuit network. (95875)
- Fixed a crash when saving when using LuaItemStack::create_grid() on stacks with a count > 1. (96053)
- Fixed that enter to confirm a logistic request count didn't work. (95845)
- Fixed pole dragging corner case. (95790)
- Fixed padding in the sync mods with save window when scroll is activated.
- Fixed invalid "Can't reach" message when using ghost cursor to build rails in the latency state.
- Fixed wrong status of rail signal next to rail with wrong direction.
- Fixed that manual rotation of entity with rotation upgrade order didn't clear that order. (95807)
- Fixed in calculation of required modules when combining real and requested modules during blueprint creation. (96033)
- Fixed that blueprint containing only entities placeable off grid was built off grid even with snap to grid specified. (96084)
- Fixed crash caused by scrolling blueprint book in a blueprint shelf that is not yet synchronised. (96110)
- Fixed that tips & tricks simulation sounds were continuing to play when switched to a tutorial. (96108)
- Fixed that player could get stuck by entities created in the tutorials. (96107)
- Fixed some unnecessary error sounds in a special cases when building power poles. (96100)
- Fixed that exiting high speed moving train could result in a player being stuck. (96092)
- Fixed mod dependency tooltips in some cases. (96145)
- Fixed that the upper 1/3 part of the color picker button in the train stop gui didn't work. (96149)
- Fixed walls would not be buildable on valid positions in some cases. (96043)
- Fixed crash related to modded underground pipe ghosts with multiple connections with different lengths. (96134)
- Fixed that it was sometimes possible for an entity to attack an entity on a different surface. (96094)
- Fixed inaccurate range indicator in spidertron. (95808)
- Fixed that some sounds that were audible when viewing a certain part of the map in map view wouldn't stop when closing the map view. (96021)
- Added shortcut info tooltips to to all of the relevant confirm buttons and close buttons.
- Lowered editor surface changing shortcut to not be in the way if Control + <number> is used for something. (96121)
- Changed personal logistic requests for ammo so they don't get delivered to the spidertron you're driving. (95741)
- Added move_stuck_players bool parameter (false by default) to the create_entity method.