"Kind of", I still have to build those artillery turrets to fixed positions and move them manually when I expand base (artillery wagons are not so practical) they are also not short range weapons.AmericanPatriot wrote: ↑Tue Aug 18, 2020 9:28 pmyou can automate with artillerySaippuakauppias wrote: ↑Tue Aug 18, 2020 7:01 pmI have always disliked biters, they interrupt your building projects and are just nuisance. However playing without them didn't feel right either, whole military science is then needles. Never quite understood how that can be fixed and what actually is my problem with biters. Until spidertron was released, then I saw it clearly.
This game is all about automation, biters are nuisance because you cannot automate removal of biters (don't know if there is some mod's for it tho).
But spidertron... well just give us programmable spidertron that can wirelessly monitor messages on some wireless network (that must be researched and built). Patrol routes, radars that alert when there is approaching biters on radar range and spidertrons that can monitor that and automatically launch kill parties to wipe out those biters, smaller spidertrons that can be built earlier on the game.. etc.. possibilities are endless!
Friday Facts #360 - 1.0 is here!
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Re: Friday Facts #360 - 1.0 is here!
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Re: Friday Facts #360 - 1.0 is here!
why do you consider artillery wagons impractical?Saippuakauppias wrote: ↑Tue Aug 18, 2020 9:37 pm"Kind of", I still have to build those artillery turrets to fixed positions and move them manually when I expand base (artillery wagons are not so practical) they are also not short range weapons.AmericanPatriot wrote: ↑Tue Aug 18, 2020 9:28 pmyou can automate with artillerySaippuakauppias wrote: ↑Tue Aug 18, 2020 7:01 pmI have always disliked biters, they interrupt your building projects and are just nuisance. However playing without them didn't feel right either, whole military science is then needles. Never quite understood how that can be fixed and what actually is my problem with biters. Until spidertron was released, then I saw it clearly.
This game is all about automation, biters are nuisance because you cannot automate removal of biters (don't know if there is some mod's for it tho).
But spidertron... well just give us programmable spidertron that can wirelessly monitor messages on some wireless network (that must be researched and built). Patrol routes, radars that alert when there is approaching biters on radar range and spidertrons that can monitor that and automatically launch kill parties to wipe out those biters, smaller spidertrons that can be built earlier on the game.. etc.. possibilities are endless!
Ⅲ—Crevez, chiens, si vous n'étes pas contents!
Re: Friday Facts #360 - 1.0 is here!
You can automate building of artillery or artillery outpusts with bots. And they are long range, that's the point of them and what makes them able to automate killing of nests. If they had short range then you would have to place artillery at each nest. Now you can just have them at the edge of your base and they automatically clear space for more expansion.Saippuakauppias wrote: ↑Tue Aug 18, 2020 9:37 pm"Kind of", I still have to build those artillery turrets to fixed positions and move them manually when I expand base (artillery wagons are not so practical) they are also not short range weapons.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: Friday Facts #360 - 1.0 is here!
Congratulations to get out of early access!
The blueprint library is great.
I like the functionality to replace contents of a blueprint. Now it's worth to give blueprint names and icons.
And upgrade/deconstruction planners in books are nice.
The blueprint library is great.
I like the functionality to replace contents of a blueprint. Now it's worth to give blueprint names and icons.
And upgrade/deconstruction planners in books are nice.
Re: Friday Facts #360 - 1.0 is here!
Could we have items auto sorted inside vehicles like it happens in character inventory? Also in chests if possible. Having the same order of arrangement as in the character inventory would be a nice quality of life. Don't know if there's already a mod for that, if there is send link thanks
Re: Friday Facts #360 - 1.0 is here!
Maybe this mod?ScaryBuh wrote: ↑Wed Aug 19, 2020 10:33 pmCould we have items auto sorted inside vehicles like it happens in character inventory? Also in chests if possible. Having the same order of arrangement as in the character inventory would be a nice quality of life. Don't know if there's already a mod for that, if there is send link thanks
https://mods.factorio.com/mod/manual-inventory-sort
Re: Friday Facts #360 - 1.0 is here!
Of course they are! Instead of building a whole base, an expansion of your roboport network, etc., you just build an artillery train and send it around to each train stop in turn. If you want to expand into new territory, all you have to build is tracks, and perhaps some short-range defenses for the train while it shoots.
Re: Friday Facts #360 - 1.0 is here!
I forgot there weren't anymore FFF. Dang it.
Re: Friday Facts #360 - 1.0 is here!
Last edited by Qon on Fri Aug 21, 2020 11:46 pm, edited 1 time in total.
My mods: Capsule Ammo | HandyHands - Automatic handcrafting | ChunkyChunks - Configurable Gridlines
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Some other creations: Combinassembly Language GitHub w instructions and link to run it in your browser | 0~drain Laser
Re: Friday Facts #360 - 1.0 is here!
I wonder what are those "80 internal tasks" which are mentioned in FFF.
Can someone elaborate on that?
Can someone elaborate on that?
Re: Friday Facts #360 - 1.0 is here!
I would suggest things like the assembler machine redesign, logistic slots for spidertron and probably a rework of fluid dynamics.
As of now the roadmap dosen't seem to be updated.
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Re: Friday Facts #360 - 1.0 is here!
I WUBE you guys !!!
Thank You ! And Gratz on the release !!!
Thank You ! And Gratz on the release !!!
Re: Friday Facts #360 - 1.0 is here!
Unbelievable, way to go!! <3
*starts a new game*
Thank you for all these years of posting to the community every week. There's nothing more exciting than to know what's happening, as it's happening :p I hope you all know you're the best!!
*starts a new game*
Thank you for all these years of posting to the community every week. There's nothing more exciting than to know what's happening, as it's happening :p I hope you all know you're the best!!
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Re: Friday Facts #360 - 1.0 is here!
No more friday facts?(((
Re: Friday Facts #360 - 1.0 is here!
As stated in the FFF 360 this was, sadly, the last of them.
A bit of an alternative is emerging as Alt-4F on Reddit.
Re: Friday Facts #360 - 1.0 is here!
Congratulations!
Thanks for being awesome.
Thanks for FFF, a highlight every friday.
Thanks for making my favorite game of all time.
Recently started playing with 2 of my long time friends, who never really played before.
As we have very different taste in games and me having 1000+ hours of playtime, I didn't think it would be much fun.
I was wrong... so very very wrong.
Oh, and by pure coincidence we're playing on a Windows, a Mac and a Linux machine without any problems
Thanks for being awesome.
Thanks for FFF, a highlight every friday.
Thanks for making my favorite game of all time.
Recently started playing with 2 of my long time friends, who never really played before.
As we have very different taste in games and me having 1000+ hours of playtime, I didn't think it would be much fun.
I was wrong... so very very wrong.
Oh, and by pure coincidence we're playing on a Windows, a Mac and a Linux machine without any problems
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Re: Friday Facts #360 - 1.0 is here!
Best part of the story.
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.
Re: Friday Facts #360 - 1.0 is here!
YES, THANKS for the 1.0. And thanks for almost a decade worth of improvements over a fantastic piece of game.
Spent over a thousands hours and I'm sure to spend a few thousand more.
Kinda sad about the end of FFF... Feels like the end of an era. I signed up for the newsletter, but I really, really wish you guys would reconsider. We (or at least I) don't mind renaming it to OAWF (Once in A While Facts), just... having those pieces every x days just made me happy to see a game I am so found of had such a proximity with its gamers.
Spent over a thousands hours and I'm sure to spend a few thousand more.
Kinda sad about the end of FFF... Feels like the end of an era. I signed up for the newsletter, but I really, really wish you guys would reconsider. We (or at least I) don't mind renaming it to OAWF (Once in A While Facts), just... having those pieces every x days just made me happy to see a game I am so found of had such a proximity with its gamers.
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Re: Friday Facts #360 - 1.0 is here!
It's Friday night and ..... Wheres my friday facts
Hehe. It's been amazing being able to watch and feel part of the progress of the blog. Been fun seeing the ways of overcoming the programming challenges. Best of luck with the next missions. The work you've done here is amazing.
Hehe. It's been amazing being able to watch and feel part of the progress of the blog. Been fun seeing the ways of overcoming the programming challenges. Best of luck with the next missions. The work you've done here is amazing.