Friday Facts #360 - 1.0 is here!

Regular reports on Factorio development.
Saippuakauppias
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Re: Friday Facts #360 - 1.0 is here!

Post by Saippuakauppias »

AmericanPatriot wrote:
Tue Aug 18, 2020 9:28 pm
Saippuakauppias wrote:
Tue Aug 18, 2020 7:01 pm
I have always disliked biters, they interrupt your building projects and are just nuisance. However playing without them didn't feel right either, whole military science is then needles. Never quite understood how that can be fixed and what actually is my problem with biters. Until spidertron was released, then I saw it clearly.

This game is all about automation, biters are nuisance because you cannot automate removal of biters (don't know if there is some mod's for it tho).

But spidertron... well just give us programmable spidertron that can wirelessly monitor messages on some wireless network (that must be researched and built). Patrol routes, radars that alert when there is approaching biters on radar range and spidertrons that can monitor that and automatically launch kill parties to wipe out those biters, smaller spidertrons that can be built earlier on the game.. etc.. possibilities are endless!
you can automate with artillery
"Kind of", I still have to build those artillery turrets to fixed positions and move them manually when I expand base (artillery wagons are not so practical) they are also not short range weapons.

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NotRexButCaesar
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Re: Friday Facts #360 - 1.0 is here!

Post by NotRexButCaesar »

Saippuakauppias wrote:
Tue Aug 18, 2020 9:37 pm
AmericanPatriot wrote:
Tue Aug 18, 2020 9:28 pm
Saippuakauppias wrote:
Tue Aug 18, 2020 7:01 pm
I have always disliked biters, they interrupt your building projects and are just nuisance. However playing without them didn't feel right either, whole military science is then needles. Never quite understood how that can be fixed and what actually is my problem with biters. Until spidertron was released, then I saw it clearly.

This game is all about automation, biters are nuisance because you cannot automate removal of biters (don't know if there is some mod's for it tho).

But spidertron... well just give us programmable spidertron that can wirelessly monitor messages on some wireless network (that must be researched and built). Patrol routes, radars that alert when there is approaching biters on radar range and spidertrons that can monitor that and automatically launch kill parties to wipe out those biters, smaller spidertrons that can be built earlier on the game.. etc.. possibilities are endless!
you can automate with artillery
"Kind of", I still have to build those artillery turrets to fixed positions and move them manually when I expand base (artillery wagons are not so practical) they are also not short range weapons.
why do you consider artillery wagons impractical?
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Re: Friday Facts #360 - 1.0 is here!

Post by Qon »

Saippuakauppias wrote:
Tue Aug 18, 2020 9:37 pm
"Kind of", I still have to build those artillery turrets to fixed positions and move them manually when I expand base (artillery wagons are not so practical) they are also not short range weapons.
You can automate building of artillery or artillery outpusts with bots. And they are long range, that's the point of them and what makes them able to automate killing of nests. If they had short range then you would have to place artillery at each nest. Now you can just have them at the edge of your base and they automatically clear space for more expansion.

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jodokus31
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Re: Friday Facts #360 - 1.0 is here!

Post by jodokus31 »

Congratulations to get out of early access!

The blueprint library is great.
I like the functionality to replace contents of a blueprint. Now it's worth to give blueprint names and icons.
And upgrade/deconstruction planners in books are nice.

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Re: Friday Facts #360 - 1.0 is here!

Post by ScaryBuh »

Could we have items auto sorted inside vehicles like it happens in character inventory? Also in chests if possible. Having the same order of arrangement as in the character inventory would be a nice quality of life. Don't know if there's already a mod for that, if there is send link thanks :D

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valneq
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Re: Friday Facts #360 - 1.0 is here!

Post by valneq »

ScaryBuh wrote:
Wed Aug 19, 2020 10:33 pm
Could we have items auto sorted inside vehicles like it happens in character inventory? Also in chests if possible. Having the same order of arrangement as in the character inventory would be a nice quality of life. Don't know if there's already a mod for that, if there is send link thanks :D
Maybe this mod?
https://mods.factorio.com/mod/manual-inventory-sort

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Re: Friday Facts #360 - 1.0 is here!

Post by Kyralessa »

Saippuakauppias wrote:
Tue Aug 18, 2020 9:37 pm
...(artillery wagons are not so practical)...
Of course they are! Instead of building a whole base, an expansion of your roboport network, etc., you just build an artillery train and send it around to each train stop in turn. If you want to expand into new territory, all you have to build is tracks, and perhaps some short-range defenses for the train while it shoots.

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Jon8RFC
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Re: Friday Facts #360 - 1.0 is here!

Post by Jon8RFC »

I forgot there weren't anymore FFF. Dang it.
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Re: Friday Facts #360 - 1.0 is here!

Post by Qon »

Jon8RFC wrote:
Fri Aug 21, 2020 3:58 pm
I forgot there weren't anymore FFF. Dang it.
Factorio Friday Fan Facts:
https://github.com/ClaudeMetz/Alt-F4/bl ... eed_you.md
Last edited by Qon on Fri Aug 21, 2020 11:46 pm, edited 1 time in total.

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Re: Friday Facts #360 - 1.0 is here!

Post by porcupine »

Jon8RFC wrote:
Fri Aug 21, 2020 3:58 pm
I forgot there weren't anymore FFF. Dang it.
I came here to express that same "awh :\" moment. The sadness when you realize FFF is over.

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Re: Friday Facts #360 - 1.0 is here!

Post by darekols »

I wonder what are those "80 internal tasks" which are mentioned in FFF.
Can someone elaborate on that?

conn11
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Re: Friday Facts #360 - 1.0 is here!

Post by conn11 »

darekols wrote:
Sat Aug 22, 2020 7:07 am
I wonder what are those "80 internal tasks" which are mentioned in FFF.
Can someone elaborate on that?
I would suggest things like the assembler machine redesign, logistic slots for spidertron and probably a rework of fluid dynamics.
As of now the roadmap dosen't seem to be updated.

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Re: Friday Facts #360 - 1.0 is here!

Post by HalfPastZulu »

I WUBE you guys !!!
Thank You ! And Gratz on the release !!!

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Re: Friday Facts #360 - 1.0 is here!

Post by Rebmes »

Unbelievable, way to go!! <3

*starts a new game*

Thank you for all these years of posting to the community every week. There's nothing more exciting than to know what's happening, as it's happening :p I hope you all know you're the best!!

Shoooter13
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Re: Friday Facts #360 - 1.0 is here!

Post by Shoooter13 »

No more friday facts?(((

conn11
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Re: Friday Facts #360 - 1.0 is here!

Post by conn11 »

Shoooter13 wrote:
Sun Aug 23, 2020 4:52 am
No more friday facts?(((
As stated in the FFF 360 this was, sadly, the last of them.
A bit of an alternative is emerging as Alt-4F on Reddit.

LosButch
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Re: Friday Facts #360 - 1.0 is here!

Post by LosButch »

Congratulations! :-)

Thanks for being awesome.
Thanks for FFF, a highlight every friday.
Thanks for making my favorite game of all time.

Recently started playing with 2 of my long time friends, who never really played before.
As we have very different taste in games and me having 1000+ hours of playtime, I didn't think it would be much fun.
I was wrong... so very very wrong.

Oh, and by pure coincidence we're playing on a Windows, a Mac and a Linux machine without any problems :-)

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Re: Friday Facts #360 - 1.0 is here!

Post by eradicator »

LosButch wrote:
Fri Aug 28, 2020 12:11 pm
Oh, and by pure coincidence we're playing on a Windows, a Mac and a Linux machine without any problems :-)
Best part of the story.
Author of: Belt Planner, Hand Crank Generator, Screenshot Maker, /sudo and more.
Mod support languages: 日本語, Deutsch, English
My code in the post above is dedicated to the public domain under CC0.

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Re: Friday Facts #360 - 1.0 is here!

Post by Ericwu91 »

YES, THANKS for the 1.0. And thanks for almost a decade worth of improvements over a fantastic piece of game.
Spent over a thousands hours and I'm sure to spend a few thousand more.

Kinda sad about the end of FFF... Feels like the end of an era. I signed up for the newsletter, but I really, really wish you guys would reconsider. We (or at least I) don't mind renaming it to OAWF (Once in A While Facts), just... having those pieces every x days just made me happy to see a game I am so found of had such a proximity with its gamers.

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Re: Friday Facts #360 - 1.0 is here!

Post by EncryptingWolf »

It's Friday night and ..... Wheres my friday facts :(

Hehe. It's been amazing being able to watch and feel part of the progress of the blog. Been fun seeing the ways of overcoming the programming challenges. Best of luck with the next missions. The work you've done here is amazing.

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