I could round off the duplication so it uses like 5 seed extractors / basic farm.. and yes, it's meant to be slow, just build it as early as you can and just let it run while doing other stuff..emp_zealoth wrote: βWed Jul 15, 2020 2:00 pmI would suggest lowering the time it takes to run 32 bio-token extraction to same effective time as it takes to run Garden Cultivation in a basic farm. Right now it takes 6.66 seed extractors per one basic farm and it's real annoying to deal with, since net gain is only 2 tokens per minute, and you end up with basically a dozen or more "dead" gardens stuck in extractors (since they will load up to two extra per extractor) and there isn't really any good ways of preventing it, especially since you have to consider that for just 10 specialized farms you need 134 (!!!) seed extractorsvalneq wrote: βTue Jun 16, 2020 1:42 amGarden mutations should not exist anymore.emp_zealoth wrote: βMon Jun 15, 2020 11:06 pm Is it just kinda pointless way to try and get different gardens before mutation?Garden cultivation is negative on plant life samples, but garden duplication is positive. Those are different recipes. The latter one is unlocked by the specialized farming techs. Therefore you still need a couple of gardens to kickstart the entire process.Angel's Bioprocessing 0.7.9 changelog wrote:
- Special gardens are now easier to (re)produce:
- Reduces requirement to explore big sections of the map for gardens
- Replaced Garden Mutation with Garden Cultivation, which is now red science
- Altered the Garden duplication recipes to give certainly more gardens as output
Took me like 30 IRL hours (or even more, I just left it to do a zyllion other things) just to have it fill up enough so that it starts to generate suprlus
Those are only the large decorations (and a rock) in your picture. I think it's mostly noticable on flat green land. Place tutorial grid first, then you'll see it almost fully covered, and then replace it with stone/concrete, and you'll see a lot of it goes away.alercah wrote: βWed Jul 15, 2020 9:24 pmHm? That's not what's happening:lovely_santa wrote: βWed Jul 15, 2020 11:12 am There are 2 kinds of decorations, you have the big ones, which don't get removed, but you got some minimal mossy textures of the terrain, and those should get removed.
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