Version 0.18.23

Information about releases and roadmap.
Post Reply
User avatar
FactorioBot
Factorio Staff
Factorio Staff
Posts: 285
Joined: Tue May 12, 2015 1:48 pm

Version 0.18.23

Post by FactorioBot »

Graphics
  • Added player footprints and footstep visual effects.
  • Added car and tank dust and particle trail visual effects.
Changes
  • Construction robots throw cliff explosives from afar the same as players do, instead of dropping them at the cliff.
  • Changed rail segment visualisation colors to be more different from rail signal colors (red/green).
  • Clicking a GUI now brings it to the front. Most noticeable when using the map editor or debug GUIs where they overlap.
Bugfixes
  • Fixed that Fast splitters were missing a piece visually in East rotation top_patch (84573)
  • Fixed that inserters could insert modules for recipes into module slots in some rare cases. (84224)
  • Fixed that robots blowing up cliffs was different than manually blowing up cliffs. (83568)
  • Fixed limiting cargo wagon to 0 slots would break progress visualization for full cargo and empty cargo train conditions. (84631)
  • Fixed teleporting player between surfaces while the player was in a map view would not invalidate tile renderer cache. (84633)
  • Fixed that the "use different settings per save" setting didn't work for single player games. (84301)
  • Fixed crash due to use-after-delete when single unit builds a base in position that does not collide with the unit. (84649)
Modding
  • Added the Prototypes GUI (ctrl + shift + E).
  • Added the Prototype Explorer GUI (mouse over most anything + ctrl + shift + F).
  • Added support to play different sounds for entity ghosts depending on the size of the entity in the ghost through build_sound (for small), medium_build_sound and large_build_sound on the entity ghost prototype.
  • Added support to play a sound when switching weapons defined through utility-sounds 'switch_gun'.
  • Added support to play a sound when picking up items (F key) through utility-sounds 'picked_up_item'.
  • Added optional 'turn_speed' to projectile prototypes.
Scripting
  • Added "include_fuel" field to LuaItemStack::create_blueprint.
  • Changed LuaSurface::create_entity so it places resource entities to center of a tile as map generator would. This can be overridden by optional snap_to_tile_center parameter. (83891)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

User avatar
SuperSandro2000
Filter Inserter
Filter Inserter
Posts: 718
Joined: Sun Jan 12, 2014 3:54 am
Contact:

Re: Version 0.18.23

Post by SuperSandro2000 »

> Construction robots throw cliff explosives from afar the same as players do, instead of dropping them at the cliff.

How smart is that? Can they kill each other?

>Added the Prototypes GUI (ctrl + shift + E).
>Added the Prototype Explorer GUI (mouse over most anything + ctrl + shift + F).

Is that what I think it is? :twisted:
Last edited by SuperSandro2000 on Tue May 12, 2020 12:14 pm, edited 1 time in total.

User avatar
SlyHuntsman
Manual Inserter
Manual Inserter
Posts: 3
Joined: Wed Apr 29, 2020 1:50 pm
Contact:

Re: Version 0.18.23

Post by SlyHuntsman »

FactorioBot wrote:
Tue May 12, 2020 12:09 pm
Construction robots throw cliff explosives from afar the same as players do, instead of dropping them at the cliff.
YEET

Soon they'll be taking our jobs.... wait

User avatar
sonaxaton
Burner Inserter
Burner Inserter
Posts: 14
Joined: Sat Dec 30, 2017 12:18 am
Contact:

Re: Version 0.18.23

Post by sonaxaton »

Just updated, now getting an error "Cannot load base mod version 0.18.23 with game version 0.18.65535. Update probably failed, please download the game again."

vdreams
Inserter
Inserter
Posts: 20
Joined: Thu May 25, 2017 3:25 pm
Contact:

Re: Version 0.18.23

Post by vdreams »

sonaxaton wrote:
Tue May 12, 2020 12:17 pm
Just updated, now getting an error "Cannot load base mod version 0.18.23 with game version 0.18.65535. Update probably failed, please download the game again."
Same problem.

CV514
Manual Inserter
Manual Inserter
Posts: 2
Joined: Thu Jan 30, 2020 6:59 pm
Contact:

Re: Version 0.18.23

Post by CV514 »

Added car and tank dust and particle trail visual effects
Nice! Now we wait for this (hope it's still 0.18 planned feature) to fully enjoy cooperative NASA pictures... you know. Just like Spirit and Opportunity did.

Hornwitser
Long Handed Inserter
Long Handed Inserter
Posts: 92
Joined: Fri Oct 05, 2018 4:34 pm
Contact:

Re: Version 0.18.23

Post by Hornwitser »

You can use this static link to always download the latest experimental version: Latest experimental
Is it too much to ask for that when the Linux headless build isn't out yet that this link doesn't 404?


User avatar
Windsinger
Inserter
Inserter
Posts: 28
Joined: Fri Mar 20, 2020 7:33 pm
Contact:

Re: Version 0.18.23

Post by Windsinger »

darkfrei wrote:
Tue May 12, 2020 12:35 pm
There is no 0.18.23
https://factorio.com/download/experimental
They took it offline from everywhere, it had a launch issues in it. read up.

User avatar
5thHorseman
Smart Inserter
Smart Inserter
Posts: 1013
Joined: Fri Jun 10, 2016 11:21 pm
Contact:

Re: Version 0.18.23

Post by 5thHorseman »

SuperSandro2000 wrote:
Tue May 12, 2020 12:12 pm
> Construction robots throw cliff explosives from afar the same as players do, instead of dropping them at the cliff.

How smart is that? Can they kill each other?
Cliff explosives are magic and only hurt cliffs. You can stand in the middle of some cliffs with assemblers in the blast radius and drop a cliff explosive at your feet with no affect except the cliffs vanish.
Factorio For Beginners Come along with me as I detail (hopefully) every single thing you can do in Factorio with a focus on explaining to beginners, in a lighthearted, slow paced Let's Play style.

Matthias_Wlkp
Fast Inserter
Fast Inserter
Posts: 119
Joined: Mon Oct 10, 2016 11:28 pm
Contact:

Re: Version 0.18.23

Post by Matthias_Wlkp »

Construction robots throw cliff explosives from afar the same as players do, instead of dropping them at the cliff.
Could we have the bots throw grenades at biter bases when you ask them to "deconstruct" it?

MageKing17
Long Handed Inserter
Long Handed Inserter
Posts: 65
Joined: Thu Jun 01, 2017 6:52 pm
Contact:

Re: Version 0.18.23

Post by MageKing17 »

FactorioBot wrote:
Tue May 12, 2020 12:09 pm
  • Added the Prototypes GUI (ctrl + shift + E).
  • Added the Prototype Explorer GUI (mouse over most anything + ctrl + shift + F).
I would just like to say, "Holy fucking shit! This is awesome!"

User avatar
Raiguard
Fast Inserter
Fast Inserter
Posts: 212
Joined: Wed Dec 13, 2017 8:29 pm
Contact:

Re: Version 0.18.23

Post by Raiguard »

FactorioBot wrote:
Tue May 12, 2020 12:09 pm
  • Added the Prototypes GUI (ctrl + shift + E).
  • Added the Prototype Explorer GUI (mouse over most anything + ctrl + shift + F).
Easily the best update since draggable GUI windows! Thank you!
Don't forget, you're here forever.

Post Reply

Return to “Releases”

Who is online

Users browsing this forum: No registered users