[0.18.13] Labs show the incorrect science pack consumption

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MrPeach774
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[0.18.13] Labs show the incorrect science pack consumption

Post by MrPeach774 »

Labs show only 1 of whatever science pack is required on mouseover in the lab.Image
It still requires the correct amount of science packs, and the research tab still shows the correct amount needed.

Loewchen
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Re: [0.18.13] Labs show the incorrect science pack consumption

Post by Loewchen »

It's the cost for one research unit as the shown time is the time needed to finish one unit.

MrPeach774
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Re: [0.18.13] Labs show the incorrect science pack consumption

Post by MrPeach774 »

Isnt that confusing? I dont remember that being the case...

Rseding91
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Re: [0.18.13] Labs show the incorrect science pack consumption

Post by Rseding91 »

MrPeach774 wrote:
Wed Mar 18, 2020 7:05 pm
Isnt that confusing? I dont remember that being the case...
It has always worked that way.
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Deadlock989
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Re: [0.18.13] Labs show the incorrect science pack consumption

Post by Deadlock989 »

MrPeach774 wrote:
Wed Mar 18, 2020 7:05 pm
Isnt that confusing? I dont remember that being the case...
It's been that way for a very long time.

In the Before Time, some technologies had multiple specific packs per progress unit. Some mods still do this. e.g. a technology which requires 3 red packs, 2 green packs and 1 blue pack, which take 60 seconds to process and advance the research progress by 1. The tooltip would have shown that.

That was dropped from vanilla when science was overhauled in general - 0.15? Now all vanilla techs have a maximum of 1 pack per progress unit.
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