[0.18.13] Labs show the incorrect science pack consumption

Bugs that are actually features.
MrPeach774
Manual Inserter
Manual Inserter
Posts: 3
Joined: Tue Mar 17, 2020 5:48 pm
Contact:

[0.18.13] Labs show the incorrect science pack consumption

Post by MrPeach774 »

Labs show only 1 of whatever science pack is required on mouseover in the lab.Image
It still requires the correct amount of science packs, and the research tab still shows the correct amount needed.

Loewchen
Global Moderator
Global Moderator
Posts: 8972
Joined: Wed Jan 07, 2015 5:53 pm
Contact:

Re: [0.18.13] Labs show the incorrect science pack consumption

Post by Loewchen »

It's the cost for one research unit as the shown time is the time needed to finish one unit.

MrPeach774
Manual Inserter
Manual Inserter
Posts: 3
Joined: Tue Mar 17, 2020 5:48 pm
Contact:

Re: [0.18.13] Labs show the incorrect science pack consumption

Post by MrPeach774 »

Isnt that confusing? I dont remember that being the case...

Rseding91
Factorio Staff
Factorio Staff
Posts: 14153
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: [0.18.13] Labs show the incorrect science pack consumption

Post by Rseding91 »

MrPeach774 wrote:
Wed Mar 18, 2020 7:05 pm
Isnt that confusing? I dont remember that being the case...
It has always worked that way.
If you want to get ahold of me I'm almost always on Discord.

User avatar
Deadlock989
Smart Inserter
Smart Inserter
Posts: 2529
Joined: Fri Nov 06, 2015 7:41 pm

Re: [0.18.13] Labs show the incorrect science pack consumption

Post by Deadlock989 »

MrPeach774 wrote:
Wed Mar 18, 2020 7:05 pm
Isnt that confusing? I dont remember that being the case...
It's been that way for a very long time.

In the Before Time, some technologies had multiple specific packs per progress unit. Some mods still do this. e.g. a technology which requires 3 red packs, 2 green packs and 1 blue pack, which take 60 seconds to process and advance the research progress by 1. The tooltip would have shown that.

That was dropped from vanilla when science was overhauled in general - 0.15? Now all vanilla techs have a maximum of 1 pack per progress unit.

Post Reply

Return to “Not a bug”