- Improved map colors by adding specific colors to beacons, pipes, heat pipes, roboports and steam engines.
- New or updated sound effects include:
- Pump, pumpjack, boiler, heat pipe, offshore pump, substation.
- Logistic and construction robots, roboport.
- Train.
- Rocket takeoff sequence.
- Car and tank (pitch scaling adjusted to sound more natural).
- All transport belts, splitters, inserters, assembling machines, power switch.
- Added some UI sounds that were missing.
- Shotgun, small explosions.
- Entity destroyed alert.
- New sound tech includes:
- Listener position set to centre of screen by default. This will allow you to hear what you see even when in map mode.
- The ability to turn off the Doppler effect in Lua, used for the Substation so far.
- environment-audible-distance setting increased to 30 so you can hear entities a bit further away.
- zoom-volume-coefficient changed so you can hear more of the world when you zoom out. This will help with combat and give a greater sense of the overall factory.
- Fixed that pressing escape in some log-in screens lead to blank screen or incorrect states. (80282)
- Fixed enemy walls should not render as connected to ghosts, since enemy ghosts are not visible. (80323)
- Fixed undo on self-looped combinator ghosts not restoring wires. (77347)
- Fixed achievement cards not showing description when descriptions are turned off in interface settings.
- Fixed that inserters from 0.17 save files could end up teleporting items into/from trains. (80276)
- Fixed that the sync mods with save GUI wouldn't size correctly. (80389)
- Fixed that thrown capsules could end up broken forever if thrown at exactly the right tick. (80395)
- Fixed crash when using "create-entity" trigger effect item to create an artillery flare. (80405)
- Fixed map view night LUT. (80319)
- Fixed a crash that would sometimes happen when a biter, who was in previous versions of the game aggroed by a player in a car or tank, was aggroed again. (80326)
- Fixed crash when joining a game through Steam without having previously logged in.
- Migrating loaders between loader and loader-1x1 will maintain the loader type (input/output). (80384)
- Added LuaSurface::create_particle().
- Added LuaEntityPrototype::inserter_pickup_position and inserter_drop_position read.