[Twinsen] [0.17.74] undo on selflooped combinator-ghosts vanishes wires

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Calibretto22
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[Twinsen] [0.17.74] undo on selflooped combinator-ghosts vanishes wires

Post by Calibretto22 »

Gameversion 0.17.74, Vanilla

Testsetup:
- place a ghost of a arithmetic- or decider-combinator that has a wire from its own input to its output (like a clock)
- do not build the ghost / do not place the combinator
- delete the combinator-ghost
- press undo to restore the deleted combinator

Bug: the wire that had been between input & output of the combinator has vanished

Expectation: undo should restore the identical entity and its wires.

Exeptions:
- does not happen when a built combinator ist restored buy undo. the bug only applies to restored ghosts.
- does not concern wires that are connected to other (ghost)-entities. only self-looped wires are affected.


Testblueprint:
0eNrllMFOwzAMht/FV1K0tmNofRWEqjQ1m6U2qZx0Ypry7iSpGGMr24S4cani2P7i37Z6gKYbcWDSDqoDkDLaQvVyAEsbLbt45/YDQgXksAcBWvbRkkxu26MjlSnTN6SlMwxeAOkW36HK/asA1I4c4QRMxr7WY98gh4AbKAGDsSHb6FhDIGaLxycB+3AowjMtMarJWwgIVTs2Xd3gVu4oZIeUL2wd3G1C2eh4I7auvtC3I3ZjuDnWNUVkKNU2CrMYMZFlnYzdWggwA7KcqoCHkGlGN4wz7O+968aGSQVG1khm7MB7nzToSVKqMo8fxva0d9SmviliNZJLZhH7vGFEfR4YPIFa3IfJvThPvoL1J9Gf8yyO8khbZIczIyxm57f8e+031F1yZiWVv17R/D9vaHnvlC4DryxseX2ky3tfyX8Y9vLu/c1/u77l3NqFslPvq5MfsYAdsk3053KRr4t1uVqvvP8AxOfwyg==
Attachments
2019-10-30_01-00-18.mp4
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Blacky007
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Re: [0.17.74] undo on selflooped combinator-ghosts vanishes wires

Post by Blacky007 »

can confirm it with the BP
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TruePikachu
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Re: [0.17.74] undo on selflooped combinator-ghosts vanishes wires

Post by TruePikachu »

I believe this is a duplicate, but I'd have to find the thread to be sure.

EDIT: Not technically a dupe, but another missed case related to 68191 and 66419 (both considered resolved).

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Re: [Twinsen] [0.17.74] undo on selflooped combinator-ghosts vanishes wires

Post by Twinsen »

Fixed in Version: 0.18.2.
Thanks for the detailed report.

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