- Train stop at train's starting segment exit is no longer counted into penalty. (80268)
 - Inventory transfers mini-tutorial has been updated to feature the quickbar.
 - Split the map editor sub-menu into more options so it's more clear when scenarios are copied and when they are edited directly.
 
- Fixed replay gui covering tooltips. (78990)
 - Fixed tooltips in statistics window not showing force modifiers. (78973)
 - Fixed electric mining drill was missing dying explosion. (80256)
 - Fixed when using OpenGL backed turret range overlay was rendered incorrectly when zoomed in. (80262)
 - Fixed a crash when using script.get_event_order during control.lua init. (80271)
 - Fixed that LuaForce::reset_technology_effects() could change the enabled/visible when disabled state. (80105)
 - Fixed wrong lua docs about what event(s) could be filtered. (80201)
 - Fixed a wrong error message related to multiplayer and migration scripts. (79616)
 - Fixed crash when rail with temporary train stop is removed. (80287)
 - Fixed crash if you attempted to ping a train wagon immediately after placing it on a multiplayer server with high latency. (78136)
 - Fixed that clicking the drop-down widget in the map editor script section would stop the mouse from working. (80311)
 - Fixed nightvision effect was applied to zoomed-to-world view sometimes. (80315)
 - Fixed that enemies would attack rails. (80285)
 
- Changed default value of LoaderPrototype::structure_render_layer from "transport-belt-circuit-connector" to "object", in order to be consistent with other on-belt structure sprites. (80290)
 
- Added LuaEntity::get_damage_to_be_taken().
 - Added LuaSurface::brightness_visual_weights to add back ability to control darkness of the night runtime per-surface. (80266)
 


