I'm not sure, if electrolyzers might be better for mineral sludge with heavy beaconing and speed modules, because i imagine, its easier to fit more effect sources, than on the complicated geodes processing with its massive geode throughput. Of course more power consumption, but i think, UPS is more important at some point. When i'm there, i will test.Megatron wrote: ↑Tue Sep 24, 2019 4:59 pmI'm talking about the normal game.ramyalexis wrote: ↑Tue Sep 24, 2019 8:15 amIt was never better to go the electrolyzers then geodes in normal game.
Or you are talking about marathone game ?
It always seemed a bit more compact and less of a hustle. power was never really a problem, and the benefit of not producing any o2, h2 or purified water extra makes it even easier.
but now, I would need double the electrolyzers. it seems just wrong.
I think, it's better for overall balancing, that geodes are now much better for early/mid game. Before you could have just skipped them without major deficits. Geode processing is like a separate game inside seablock, it's very satisfying, if you manage to create a sustainable design
Hydrogen/Oxygen is another issue. I'm using electrolyzers for landfill, which produces a lot extra. I use it for sulfuric acid (oxygen) and plastic 1 (hydrogen), which needs extra CO2.
Alternatives: I'm usually going for on-site air filters for oxygen, if its reasonable. And syngas is pretty good source for hydrogen (via syngas -> H2 + Carbon Monoxide -> H2 + CO2), if you can use extra CO2 (I'm not that far to flare it)
F.e. I did a resin 2 plant (used for resin and fibreboards) mainly from syngas, which produces extra hydrogen and/or consumes extra CO2.
IMO Purified Water is most of the time better to get via water plant and ditch the saline water. Saline Water is easy once you have saline plants, so need to store it, if not needed right away.