Bottom leds to belts to distinquish belt types?
Moderator: ickputzdirwech
Bottom leds to belts to distinquish belt types?
Ever had that problem where you fail to see the one point on a long belt where you still have the old slower type of belt and that one piece is slowing the whole belt down and you are having trouble finding it on a full belt that might be currently halted due to another issue?
I think the belt color should not be only on the top of the belt where it can easily be almost completely blocked by whatever is on the belt.
Maybe something like this could work? (mspaint illustration)
Another possibility is maybe the whole metal bottom part could be slightly colored?
I think the belt color should not be only on the top of the belt where it can easily be almost completely blocked by whatever is on the belt.
Maybe something like this could work? (mspaint illustration)
Another possibility is maybe the whole metal bottom part could be slightly colored?
Re: Bottom leds to belts to distinquish belt types?
If the belt is being fully utilized, you'll see where the belt speeds up again after a slower piece of belt. If it's not, then the slow piece is apparently keeping up with demand just fine.
Honestly, I don't see the added value of this suggestion, other than cluttering up the visuals.
Additionally, you can use the upgrade planner to check an entire belt at once.
Honestly, I don't see the added value of this suggestion, other than cluttering up the visuals.
Additionally, you can use the upgrade planner to check an entire belt at once.
My mods: Red Alert Harvesters - Clean Pipes - Filtered Splitters
Re: Bottom leds to belts to distinquish belt types?
It is incredibly annoying trying to troubleshoot a loaded belt for glitches. Making something that can be seen even when the belt's loaded -- and those arrows look pretty unobtrusive otherwise -- would help me a lot.
I like this idea.
I like this idea.
Re: Bottom leds to belts to distinquish belt types?
An upgrade planner, configured for belt Updates already takes care of it. Either by fixing it directly or at least highlighting lower tiers of belt if bots are not avaliable.
Anyway any modestly sufficient throughput makes the problem obvious.
Anyway any modestly sufficient throughput makes the problem obvious.
Re: Bottom leds to belts to distinquish belt types?
This is going to sound dumb but I haven't actually used the upgrade planner, nor do I know how to. Nor do I know exactly what it is but...
Before I ask, I'm going to try to see if I can find out what it is and how to use it
Before I ask, I'm going to try to see if I can find out what it is and how to use it
Re: Bottom leds to belts to distinquish belt types?
Okay so I found the "make new upgrade planner" feature and found out how to use that.
But if I got it right, I still have to stop and drag a box around belts to see what is what.
I would really prefer just easily spotting individual wrong colored belts while just running through the area. It shouldn't be any less obvious than spotting different colored assembling machines for example.
But if I got it right, I still have to stop and drag a box around belts to see what is what.
I would really prefer just easily spotting individual wrong colored belts while just running through the area. It shouldn't be any less obvious than spotting different colored assembling machines for example.
Re: Bottom leds to belts to distinquish belt types?
true, it's a kind of workaround. But as mentioned before, relevant throughput issues are easably spottable. And you can drag and run an technically upgrade the whole factory at once.Mendel wrote: ↑Sat Nov 30, 2019 1:31 pm Okay so I found the "make new upgrade planner" feature and found out how to use that.
But if I got it right, I still have to stop and drag a box around belts to see what is what.
I would really prefer just easily spotting individual wrong colored belts while just running through the area. It shouldn't be any less obvious than spotting different colored assembling machines for example.
Re: Bottom leds to belts to distinquish belt types?
Maybe some covers for belts?
Re: Bottom leds to belts to distinquish belt types?
Another funny thing is... I don't like to use bots. I prefer belt spaghetti. Which kind of makes my problem distinguishing belt colors a lot worse.
I use bots in like once in five factories or so I know. That's my problem. So uh... I guess this is kind of pointless but could be a mod? And I'd probably have to do it myself. So it would have to be a big enough problem for me to justify spending that time on modding instead of playing. Which it isn't
Re: Bottom leds to belts to distinquish belt types?
Yes, you can use the LuaRendering just as small line near of the belts. It needs a little bit more time by save/loading, but works.
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Re: Bottom leds to belts to distinquish belt types?
Maybe something which can be toggled using ALT.
Re: Bottom leds to belts to distinquish belt types?
Not tested, but must working:
Code: Select all
local tabl = -- colors
{
['transport-belt'] = {r=1,g=1,b=0}, -- yellow
['fast-transport-belt'] = {r=1,g=0,b=0}, -- red
['express-transport-belt'] = {r=0,g=1,b=1} -- cyan
}
function on_built (event)
local entity = event.created_entity
if entity and tabl[entity.name] then
-- draw_circle{color=…, radius=…, width=…, filled=…, target=…, target_offset=…, surface=…, time_to_live=…, forces=…, players=…, visible=…, draw_on_ground=…, only_in_alt_mode=…}
rendering.draw_circle
{
color=tabl[entity.name], -- from table
radius=4/32, -- in pixels
filled=true,
target=entity,
surface=entity.surface,
forces={entity.force.name},
only_in_alt_mode=true
}
end
end
script.on_event(defines.events.on_built_entity, function(event)
on_built (event)
end)
script.on_event(defines.events.on_robot_built_entity, function(event)
on_built (event)
end)
Last edited by darkfrei on Sat Nov 30, 2019 8:43 pm, edited 2 times in total.
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Re: Bottom leds to belts to distinquish belt types?
So literally the bottleneck mod for belts.
Re: Bottom leds to belts to distinquish belt types?
For Factorio 0.17
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