Apparently not. I put in a bug report but it just got flagged as duplicate with no response.
viewtopic.php?f=47&t=68237
I really don't understand what the issue would be here though. Clearly the game already stores whether or not a connection does or does not exist in the save. Clearly the blueprints themselves are capable of storing this. It even will show up correctly on the ground so that means the "ghosts" are doing the logic as intended and storing the result. The broken part is the actual logic that makes the connections just needs to have a check to see if a pole had a manual connection removed and make it so it doesn't get connected. The game doesn't magically connect the poles upon reloading, nor does the game connect the poles in your blueprint.
Blueprint that will put down 3 poles with only red wire connections
Code: Select all
0eNqdkc0KwjAQhN9lzik01vqTVxERbRdZaLYlTcVS8u4m9VIQhXpZmGUz35CZcGsG6hyLh5nAVSs9zGlCz3e5Nmnnx45gwJ4sFORqk7JU82AzaqjyjqusaxtCUGCp6Qmjw1mBxLNnevvNYrzIYG/k4sFvJ4Wu7ePjVlKCaJgdFUaYPCJiRIm3PCedoNNwVC8pHNUmnEMI6oO8WUnO14L1App08SVIsTLInz8Qi5irM4umFR7k+tl6X+S6LMuD3u5CeAEqErI3
For reiteration here's what happens:
Top is the original, bottom is the blueprint
Here is the ghost on the ground before the connection logic is used and the actual item is placed instead of the ghost item.
The ghost is capable of getting this right but the connection logic isn't.
I suppose someone can try a feature request, but this isn't a new feature. It's making the game work.