- Disabled target leading for flamethrower turrets until it can be made better. (65152)
 - Changed train pathfinding in a way, that it can find path that ends in the same segment where it started. This worked only for the trivial case of all path of one segment before.
 
- Fixed possible crash related to browsing in the mods gui.
 - Fixed that turning off exoskeletons didn't work correctly in multiplayer.
 - Fixed shaking of blueprint preview in blueprint book tooltip. (65594)
 - Fixed the wrong detection of changed autosave interval in other settings. (65626)
 - Fixed /help *command* would print a number instead of the help message. (65695)
 - Fixed a crash when dying with the locomotive GUI open. (65705)
 - Fixed a crash when using sprite variation sheets with mismatched frame counts. (65634)
 - Fixed that the admin-only portions of the whitelist command where not localised correctly. (65792)
 - Fixed building underground pipe between pipes with different fluids. (65607)
 - Fixed visual direction of fluid flow. (65486)
 - Fixed dead-dry-hairy-tree and dry-hairy sprite shifting in normal resolution. (65593)
 - Fixed PvP error when changing enabled mods. (65652)
 - Fixed number pad Enter key-bindings would be converted to normal Enter when restarting the game. (65568)
 - Fixed small worms having fluid consumption. (65870)
 - Fixed that copy-paste of fluid recipes would sometimes not reset fluid box contents. (65609)
 - Fixed that double-clicking a technology in the tree view wouldn't start research. (65335)
 - Fixed pipes that would sometimes be too noisy. (65670)
 - Fixed that you could build multiple underground belts on top of each-other. (65828)
 - Fixed tightspot level 5 was unbeatable. (65629)
 - Added workaround for GPU accelerated texture compression producing corrupted textures. (65336)
 - Fixed that the technology window scroll position would keep getting reset. (65160)
 - Fixed that the current research panel would not update in multiplayer if some other player changed the research. (65185)
 - Fixed terrain not being rendered when using OpenGL and any game overlay was enabled. (65096)
 
- Added LoaderPrototype::structure_render_layer with default value "lower-object". (65627)
 









