[.13-1.1.109] Aircraft (1.8.9)

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Optera
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Re: [0.13|0.14.23|0.15.10] Aircraft (1.3.5)

Post by Optera »

Could you change when afterburners kick in?
The responsiveness at low speeds is so terrible that I rather park anywhere, pick it up and place the plane in it's parking spot in front of a smart loader.
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Re: [0.13|0.14.23|0.15.10] Aircraft (1.3.5)

Post by Thomasnotused »

Optera wrote:Could you change when afterburners kick in?
The responsiveness at low speeds is so terrible that I rather park anywhere, pick it up and place the plane in it's parking spot in front of a smart loader.
I'm not sure if you can change that without scripting, I just used the exoskeleton prototype for it.
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Re: [0.13|0.14.23|0.15.10] Aircraft (1.3.5)

Post by iivmok@gmail.com »

Hey. Are the trees supposed to be draw on top of the ships?
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Re: [0.13|0.14.23|0.15.10] Aircraft (1.3.5)

Post by Thomasnotused »

iivmok@gmail.com wrote:Hey. Are the trees supposed to be draw on top of the ships?
Not really, but I'm not sure how to fix that without breaking other stuff, for now it's not really a big deal.
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Re: [0.13|0.14.23|0.15.12] Aircraft (1.3.6)

Post by Thomasnotused »

1.3.6 is released!

This is largely a testing release because I wanted to see how well the mod settings menu worked, and I'm fairly happy with it.

- Added a setting to disable aircraft sounds and revert to car engine, maybe now the vocal minority can get off my back about the sounds :roll:
- Added 'hardmode'. Basically it just halves all damage resistances on Aircraft, making them a bit easier for the biters to blow up. Watch yourself out there, and use the shields!
- Updated info.json to look a bit more appealing from the mod portal.
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Re: [0.13|0.14.23|0.15.12] Aircraft (1.3.6)

Post by thereaverofdarkness »

Aren't the aircraft a little small?
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Re: [0.13|0.14.23|0.15.36] Aircraft (1.3.8)

Post by Thomasnotused »

1.3.8 has been released!

- Added settings for Helicopters and Raven mod users to gate their respective researches behind Advanced Aerodynamics.

- Added Rocketry to the list of prerequisites for Gunships, since the recipe requires rocket launchers anyways.
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Re: [0.13|0.14.23|0.15.36] Aircraft (1.3.8)

Post by Wildejackson »

Is each aircraft meant to have 2 versions with separate weapons? I don't know if its intended behavior because theirs no local for the other versions.
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Re: [.13|.14.23|.15.40|.16.2] Aircraft (1.4.0)

Post by Thomasnotused »

1.4.0 has been released, allowing for 0.16 play. I have done no playtesting as of yet, so be warned.

- Compatibility settings temporarily disabled until compatible mods are updated.

1.4.1 has been released, re-enabling Helicopters compatibility setting.

1.4.2 is released, re-enabling Raven compatibility setting. Researches now only require 1 each of pack, e.g. 1 red 1 green 1 blue, instead of 3 red 2 green 1 blue, etc. Total packs required mildly increased to compensate.

1.4.3 is released, re-enabling Bob's mods compatibility. Updated Bob's mods version prerequisites.
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Re: [.13|.14|.15.40|.16.6] Aircraft (1.4.3)

Post by Sojoez »

Hey SuicidalKid,

Love your mod, nothing better than fast exploration and killing biters from the air. But uhm... It takes a while to get there. Have you thought about early game flying? Maybe an autogyro with no inventory that only fits the player?

Something like this:
Image
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Re: [.13|.14|.15.40|.16.7] Aircraft (1.4.3)

Post by Thomasnotused »

1.4.4 is released. Updated German translation.

1.4.5 is released.

- Significantly increased crafting times for nearly all items.
- Significantly reduced damage of High-Explosive Cannon Shell to bring it more in-line to fit inbetween Explosive Cannon Shells and Explosive Uranium Cannon Shells. (AoE still larger than EUCS)
- Moderately increased the number of batteries used in the Aircraft Energy Shield recipe.
- Added minimum range to High-Explosive Cannon Shells.
- Reduced range of High-Explosive Cannon Shells to match other cannon shells.
- Doubled stack size of High-Explosive Cannon Shells to match other cannon shells.
- Re-ordered High-Explosive Cannon Shells to be in-between Explosive and Uranium Cannon Shells.
- Re-ordered all Aircraft to be in Logistics tab along with other vehicles.

1.4.6 is released.

- New Aircraft Energy Shield graphics, thanks to ST-DDT.

1.4.7 is released.

Changes:
- Gave all Aircraft belt immunity.
- Updated High-Explosive Cannon Shell graphics, thanks to ST-DDT.
Compatibility:
- Added Helicopters Equipment Grid setting.

1.4.8 is released.
Changes:
- Considerably simplified some internal workings, thanks to Yousei9 and ST-DDT.
- Re-orders some of the settings, thanks to Yousei9 and ST-DDT.
- Made belt immunity a setting, instead of forced, thanks to Yousei9 and ST-DDT.
Locale:
- Minor German translation tweaks.
Last edited by Thomasnotused on Mon Jan 08, 2018 7:29 pm, edited 1 time in total.
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Re: [.13|.14|.15.40|.16.15] Aircraft (1.4.7)

Post by bNarFProfCrazy »

Nice. New graphics ftw.^^

The belt immunity is also a good thing, I try to avoid belts/inserters though as they tend to unload my planes, is there something I can do against that?
and that just after I build a express highway for my planes 8-)
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Re: [.13|.14|.15.40|.16.15] Aircraft (1.4.7)

Post by Thomasnotused »

bNarFProfCrazy wrote:Nice. New graphics ftw.^^

The belt immunity is also a good thing, I try to avoid belts/inserters though as they tend to unload my planes, is there something I can do against that?
and that just after I build a express highway for my planes 8-)
As for inserters, I'm not sure if you can stop it from doing that without some fairly heavy scripting. I try to stay away from that, since if it breaks I would have no clue how to fix it.
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Re: [.13|.14|.15.40|.16.20] Aircraft (1.4.9)

Post by Thomasnotused »

1.4.9 is released.

Locale:
- Minor Russian translation tweaks, thanks to IgorLutiy.
Bugfixes:
- Fixed that toggling a compatibility setting for a non-installed mod would crash the game on startup.

As usual, if you find any bugs, report them here, on Github or on the Mod Portal.
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Re: [.13|.14|.15.40|.16.20] Aircraft (1.4.9)

Post by keentom »

SuicidalKid wrote:
Optera wrote:Could you change when afterburners kick in?
The responsiveness at low speeds is so terrible that I rather park anywhere, pick it up and place the plane in it's parking spot in front of a smart loader.
I'm not sure if you can change that without scripting, I just used the exoskeleton prototype for it.
SuicidalKid wrote:1.4.9 is released.

- Fixed that toggling a compatibility setting for a non-installed mod would crash the game on startup.
Afterburner?
Settings? Where do I find those? Would be nice to get a bit of documentation. Or maybe I'm just blind.

Is there any way to toggle a certain take off-speed like the "raven" mod has? I really like it since it adds a small challange and feels more like a plane. There used to be this mod but it doesnt work anymore.
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Re: [.13|.14|.15.40|.16.20] Aircraft (1.4.9)

Post by Thomasnotused »

keentom wrote: Afterburner?
You research it after Advanced Aerodynamics and you can slot it into the aircraft equipment grid for a speed boost.
keentom wrote:Settings? Where do I find those? Would be nice to get a bit of documentation. Or maybe I'm just blind.
You can find settings for all mods from the main menu -> options -> mods
keentom wrote:Is there any way to toggle a certain take off-speed like the "raven" mod has? I really like it since it adds a small challange and feels more like a plane. There used to be this mod but it doesnt work anymore.
You can use this one and just change the "factorio_version" in the info.json from 0.15 to 0.16. I don't maintain it because if the script breaks, idk how to fix it.
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Re: [.13|.14|.15.40|.16.20] Aircraft (1.4.9)

Post by keentom »

SuicidalKid wrote:
keentom wrote: Afterburner?
You research it after Advanced Aerodynamics and you can slot it into the aircraft equipment grid for a speed boost.
keentom wrote:Settings? Where do I find those? Would be nice to get a bit of documentation. Or maybe I'm just blind.
You can find settings for all mods from the main menu -> options -> mods
Alright, thanks, no I feel dumb :D

SuicidalKid wrote: You can use this one and just change the "factorio_version" in the info.json from 0.15 to 0.16. I don't maintain it because if the script breaks, idk how to fix it.
It doesn't work, I'm getting a script error.

Code: Select all

Error while running event LiftoffEnhanced::on_player_driving_changed_state (ID 26)
LuaEntity doesn't contain key passenger.
stack traceback:
__LiftoffEnhanced__/control.lua:156: in function <__LiftoffEnhanced__/control.lua:149>
Thanks anyway! :)
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Re: [.13|.14|.15.40|.16.31] Aircraft (1.4.10)

Post by Thomasnotused »

1.4.10 is out.

Aircraft show up on mini-map again.
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Re: [.13|.14|.15.40|.16.36] Aircraft (1.4.11)

Post by Thomasnotused »

1.4.11 is out.

New graphics for aircraft Afterburner, thanks to ST-DDT.

Grid sizes for Jet and Gunship widened by 1 to accommodate.
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Re: [.13|.14|.15.40|.16.36] Aircraft (1.4.11)

Post by bNarFProfCrazy »

Nice
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