Name: Aircraft
Description: Take to the skies and rain bullets on those pesky biters!
License: MIT
Version: 1.8.9
Release: 12/25/2015 (December 25th, 2015)
Updated: 6/24/2024 (June 24th, 2024)
Tested-With-Factorio-Version: 0.13.18, 0.14.23, 0.15.40, 0.16.51, 0.17.69, 0.18.2, 1.1.109
Category: Unofficial
Tags: Planes, jet, flying, controversy, updated, aircraft, vehicle, cargo, fast, vehicle
Video: Klonan 1.0 Spotlight, Xterminator Spolight (A bit outdated, doesn't fully reflect the current standing of things) Trupen 2 Made a more updated video.
0.13 Download: Dropbox
0.14 Download: Dropbox
0.15 Download: Dropbox
0.16 Download: Dropbox
0.17 Download: Dropbox
0.18 Download: Dropbox
1.1 Download: Dropbox
Mod Portal: The official way to download
Github: https://github.com/Stifling-Bossness/Aircraft
Long description
Get ready for 4 new planes to spice up your combat a bit! This includes the Gunship, Jet, Cargo Plane, and the ever-so-fearsome Flying Fortress.
Planes:
- The Gunship is a “Jack of all trades, master of none”, it features limited combat abilities, fair maneuverability, and a modest cargo hold.
- The Jet is designed to get from place to place, and maybe engage in some light guerilla warfare with its Napalm Launcher.
- The Cargo Plane, is, well, a cargo plane! Boasting a large cargo hold, although this is offset by its limited speed and almost non-existent combat capabilities.
- The Flying Fortress is the king of biter domination, featuring a tank cannon, high-speed machine gun, a missile launcher, and a huge equipment grid, this is the plane to use for a rampage.
Equipment:
You may find exoskeletons a little bit silly on a vehicle, and I agree! That’s why I made an afterburner, an aircraft-specific speed booster. Also included is a new energy shield specifically for them.
Weaponry:
Right now, the only weaponry included is a more powerful explosive cannon shell (for use in the Flying Fortress) and Napalm (for use in the Jet).
Planes:
- The Gunship is a “Jack of all trades, master of none”, it features limited combat abilities, fair maneuverability, and a modest cargo hold.
- The Jet is designed to get from place to place, and maybe engage in some light guerilla warfare with its Napalm Launcher.
- The Cargo Plane, is, well, a cargo plane! Boasting a large cargo hold, although this is offset by its limited speed and almost non-existent combat capabilities.
- The Flying Fortress is the king of biter domination, featuring a tank cannon, high-speed machine gun, a missile launcher, and a huge equipment grid, this is the plane to use for a rampage.
Equipment:
You may find exoskeletons a little bit silly on a vehicle, and I agree! That’s why I made an afterburner, an aircraft-specific speed booster. Also included is a new energy shield specifically for them.
Weaponry:
Right now, the only weaponry included is a more powerful explosive cannon shell (for use in the Flying Fortress) and Napalm (for use in the Jet).
Pictures, some outdated
Tech tree:
Flying Fortress tech:
Equipment grids:
Cargo space:
FAST:
Napalm:
Flying Fortress tech:
Equipment grids:
Cargo space:
FAST:
Napalm:
Version history
1.1
1.8.9 - New Ukrainian translation. Thanks IgorLutiy!
1.8.8 - Fixed a typo in the German translation. Thanks sakowskio!
1.8.7 - Changed how acid puddle immunity works, thanks foonix.
1.8.6 - Fixed changelog formatting, thanks XenoLupus.
1.8.5 - Fixed typo in energy shield research, and updated HelicoptersRevival compatibility. Reduced volume of jet sound.
1.8.4 - Updated German translation. Thanks ST-DDT! Updated optional dependencies and removed outdated ones.
1.8.3 - Updated Japanese translation. Thanks shelaf!
1.8.2 - Hotfix for AAI/BCP and extra hotfix for Alien Biomes. Thanks snouz!
1.8.1 - Hotfix for Alien Biomes and marked incompatibility with Train Tunnels. Thanks snouz!
1.8.0 - Various graphical upgrades and code optimization. Thanks snouz!
1.7.2 - Updated to 1.1.
0.18
1.7.1 - Updated aircraft machine gun sounds to be 0.18.2 compliant.
1.7.0 - Updated to 0.18.
0.17
1.6.12 - New French translation, thanks to Redstylt.
1.6.11 - New Polish translation, thanks to Koziolek.
1.6.10 - New Brazilian Portugese translation, thanks to NickFury23.
1.6.9 - Updated German translation, thanks to ST-DDT.
1.6.8 - Updated Japanese translation, thanks to shelaf.
1.6.7 - Added setting to disable damage from spitter/worm acid puddles.
1.6.6 - Fixed optional dependencies not properly assigned.
1.6.5 - Updated Russian translation, thanks to IgorLutiy.
1.6.4 - Fixed Electric Vehicles compatibility.
1.6.3 - Updated German translation, thanks to ST-DDT.
1.6.2 - Updated Japanese translation, thanks to shelaf.
1.6.1 - Hid optional dependencies. Added thumbnail.
1.6.0 - Tech changes to "advanced aerodynamics", "jets", "flying fortress", and "high explosive cannon shells". Engine efficiency increased to 100% due to vanilla changes. New "Inserter Immunity" setting.
0.16
1.5.3 - New Korean translation, thanks to GimoXagros.
1.5.2 - Changed the selection priority of all aircraft to 60, which should allow selection of the vehicle while above ore patches and buildings.
1.5.1 - Updated German and Japanese translations, thanks to ST-DDT and shelaf, respectively.
1.5.0 - New non-combat mode, disabling all aircraft except the cargo plane.
1.4.15 - New Italian translation, thanks to Linver.
1.4.14 - Minor tweak to German translation, thanks again to ST-DDT.
1.4.13 - New Japanese translation! Thanks to shelaf.
1.4.12 - Compatibility patch for Alternative Oil Processing.
1.4.11 - New graphics for aircraft afterburner, thanks to ST-DDT. Grid size for Jet and Gunship widened by 1 to accommodate.
1.4.10 - Aircraft show up on mini-map again.
1.4.9 - Russian locale tweaks, thanks to IgorLutily. Toggling compatibility settings for non-installed mods should no longer crash the game on startup.
1.4.8 - Minor German locale tweaks. Belt immunity is now a setting, instead of forced.
1.4.7 - Gave all Aircraft belt immunity. New High-Explosive Cannon Shell graphics, thanks to ST-DDT. Added setting to give Helicopters the Gunship equipment grid.
1.4.6 - New Aircraft Energy Shield graphics, thanks to ST-DDT.
1.4.5 - Crafting times increased, High-Explosive Cannon Shell significantly nerfed to become an intermediate between Explosive and Nuclear Explosive Cannon Shells. Re-ordered items to make more sense.
1.4.4 - Updated German translation.
1.4.3 - Re-enabled Bob's mods compatibility now that it's been updated. Updated Bob's mods optional dependency prerequisites.
1.4.2 - Re-enabled Raven compatibility now that it's been updated. Researches now require 1 of each pack like default. (1r 1g 1b not 3r 2g 1b) Mildly increased total packs required to compensate.
1.4.1 - Re-enabled Helicopters compatibility now that it's been updated.
1.4.0 - 0.16 Update. Temporarily disabled mod compatibility until other mods are updated. No other changes.
0.15
1.3.8 - Gunship research now requires Rocketry research. Added settings to gate Helicopters and Raven behind Advanced Aerodynamics.
1.3.7 - Updated German translation.
1.3.6- Added settings for vanilla car sounds, and 'hardmode'. Also update the info.json to be a bit more cheery.
1.3.5 - Hotfix because I broke Bob's in 1.3.4
1.3.4 - Added expensive recipes to all items (simple 2x cost) and updated most researches to require military/high-tech research packs.
1.3.3 - Compressed graphics to greatly reduce filesize (7MB to 1.5MB!). Updated Bob's dependencies so people don't use non-working versions.
1.3.2 - Fixed bob's compatibility
1.3.1 - Vehicle rocket launcher should no longer have abysmal fire-rate, a little locale fixing, made the Jet completely immune to fire, and added a Napalm ammo.
1.3.0 - Jet and Flying Fortress recipes adjusted to fit in T3 assember, aircraft now only have 1 light source, opposed to 2, and, uh, what else, oh yeah! 0.15 support!
0.14
1.2.1 - Electric Vehicles support, fire-rates globally decreased, HECS radius decreased, Jet gains fire resistance to help keep it from burning itself.
1.2.0 - Updated Russian translation, various tech prereq tweaks, inventory cap buffs, and better Bob's mods support.
1.1.5 - Halved sound volume, tweaked research requirements, removed iron plate from jet recipe, updated german translation.
1.1.4 - Fixed equipment disappearing when aircraft were mined. Fixed gunship and flying fortress recipe mismatch. Added/modified a LOT of code commenting.
1.1.3 - Added bob's mods support, changing some aircraft recipes if detected. Shadowless spritesheets now bundled for those with the Liftoff mod. Changed flying fortress recipe to require processing units instead of advanced circuits. Enhanced tech icons to 128x128
1.1.2 - Stupid testing build didn't pick this one up. Actually made the Afterburner recipe require lubricant without crashing the game.
1.1.1 - Read my signature, it'll explain everything. Properly added lubricant as an ingredient for the afterburner.
1.1.0 - Added some aircraft-exclusive equipment, made aircraft weaker to encourage new equipment grid use, locale tweaking for flavor, other misc tweaks.
1.0.9 - Added collision boxes to all planes for future mod compatibility, added equipment grids to aircraft (EXCEPT the cargo plane), a little bit of other tweaking I can't remember right now.
1.0.8 - Changed some info.json stuff to make it compatible with 0.14
0.13
1.0.7 - Included Russian translation (Thnx IgorLutiy), buffed the flying fortress, added napalm launcher to the jet (cool, right?)
1.0.6 - 13.0 support, also updated link in info.json
0.12
1.0.5 - Added German locale thanks to bNarFProfCrazy (that name tho)
1.0.4 - Finally fixed the headlight misalignment, sped up the cargo plane and flying fortress a bit, adjusted turn speed of regular plane, and improved the brakes on the jet. (reuploaded for .zip loading)
1.0.3 - Added proper icon for jet. (Thanks Supercheese)
1.0.2 - A few more tweaks, mostly code organization. New sounds from Klonan
1.0.1 - Added Jet, Cargo plane, Flying fortress, and high-explosive-cannon-shells. Also rebalanced a little bit (I think it's balanced).
1.0.0 - Original release from original author
1.8.9 - New Ukrainian translation. Thanks IgorLutiy!
1.8.8 - Fixed a typo in the German translation. Thanks sakowskio!
1.8.7 - Changed how acid puddle immunity works, thanks foonix.
1.8.6 - Fixed changelog formatting, thanks XenoLupus.
1.8.5 - Fixed typo in energy shield research, and updated HelicoptersRevival compatibility. Reduced volume of jet sound.
1.8.4 - Updated German translation. Thanks ST-DDT! Updated optional dependencies and removed outdated ones.
1.8.3 - Updated Japanese translation. Thanks shelaf!
1.8.2 - Hotfix for AAI/BCP and extra hotfix for Alien Biomes. Thanks snouz!
1.8.1 - Hotfix for Alien Biomes and marked incompatibility with Train Tunnels. Thanks snouz!
1.8.0 - Various graphical upgrades and code optimization. Thanks snouz!
1.7.2 - Updated to 1.1.
0.18
1.7.1 - Updated aircraft machine gun sounds to be 0.18.2 compliant.
1.7.0 - Updated to 0.18.
0.17
1.6.12 - New French translation, thanks to Redstylt.
1.6.11 - New Polish translation, thanks to Koziolek.
1.6.10 - New Brazilian Portugese translation, thanks to NickFury23.
1.6.9 - Updated German translation, thanks to ST-DDT.
1.6.8 - Updated Japanese translation, thanks to shelaf.
1.6.7 - Added setting to disable damage from spitter/worm acid puddles.
1.6.6 - Fixed optional dependencies not properly assigned.
1.6.5 - Updated Russian translation, thanks to IgorLutiy.
1.6.4 - Fixed Electric Vehicles compatibility.
1.6.3 - Updated German translation, thanks to ST-DDT.
1.6.2 - Updated Japanese translation, thanks to shelaf.
1.6.1 - Hid optional dependencies. Added thumbnail.
1.6.0 - Tech changes to "advanced aerodynamics", "jets", "flying fortress", and "high explosive cannon shells". Engine efficiency increased to 100% due to vanilla changes. New "Inserter Immunity" setting.
0.16
1.5.3 - New Korean translation, thanks to GimoXagros.
1.5.2 - Changed the selection priority of all aircraft to 60, which should allow selection of the vehicle while above ore patches and buildings.
1.5.1 - Updated German and Japanese translations, thanks to ST-DDT and shelaf, respectively.
1.5.0 - New non-combat mode, disabling all aircraft except the cargo plane.
1.4.15 - New Italian translation, thanks to Linver.
1.4.14 - Minor tweak to German translation, thanks again to ST-DDT.
1.4.13 - New Japanese translation! Thanks to shelaf.
1.4.12 - Compatibility patch for Alternative Oil Processing.
1.4.11 - New graphics for aircraft afterburner, thanks to ST-DDT. Grid size for Jet and Gunship widened by 1 to accommodate.
1.4.10 - Aircraft show up on mini-map again.
1.4.9 - Russian locale tweaks, thanks to IgorLutily. Toggling compatibility settings for non-installed mods should no longer crash the game on startup.
1.4.8 - Minor German locale tweaks. Belt immunity is now a setting, instead of forced.
1.4.7 - Gave all Aircraft belt immunity. New High-Explosive Cannon Shell graphics, thanks to ST-DDT. Added setting to give Helicopters the Gunship equipment grid.
1.4.6 - New Aircraft Energy Shield graphics, thanks to ST-DDT.
1.4.5 - Crafting times increased, High-Explosive Cannon Shell significantly nerfed to become an intermediate between Explosive and Nuclear Explosive Cannon Shells. Re-ordered items to make more sense.
1.4.4 - Updated German translation.
1.4.3 - Re-enabled Bob's mods compatibility now that it's been updated. Updated Bob's mods optional dependency prerequisites.
1.4.2 - Re-enabled Raven compatibility now that it's been updated. Researches now require 1 of each pack like default. (1r 1g 1b not 3r 2g 1b) Mildly increased total packs required to compensate.
1.4.1 - Re-enabled Helicopters compatibility now that it's been updated.
1.4.0 - 0.16 Update. Temporarily disabled mod compatibility until other mods are updated. No other changes.
0.15
1.3.8 - Gunship research now requires Rocketry research. Added settings to gate Helicopters and Raven behind Advanced Aerodynamics.
1.3.7 - Updated German translation.
1.3.6- Added settings for vanilla car sounds, and 'hardmode'. Also update the info.json to be a bit more cheery.
1.3.5 - Hotfix because I broke Bob's in 1.3.4
1.3.4 - Added expensive recipes to all items (simple 2x cost) and updated most researches to require military/high-tech research packs.
1.3.3 - Compressed graphics to greatly reduce filesize (7MB to 1.5MB!). Updated Bob's dependencies so people don't use non-working versions.
1.3.2 - Fixed bob's compatibility
1.3.1 - Vehicle rocket launcher should no longer have abysmal fire-rate, a little locale fixing, made the Jet completely immune to fire, and added a Napalm ammo.
1.3.0 - Jet and Flying Fortress recipes adjusted to fit in T3 assember, aircraft now only have 1 light source, opposed to 2, and, uh, what else, oh yeah! 0.15 support!
0.14
1.2.1 - Electric Vehicles support, fire-rates globally decreased, HECS radius decreased, Jet gains fire resistance to help keep it from burning itself.
1.2.0 - Updated Russian translation, various tech prereq tweaks, inventory cap buffs, and better Bob's mods support.
1.1.5 - Halved sound volume, tweaked research requirements, removed iron plate from jet recipe, updated german translation.
1.1.4 - Fixed equipment disappearing when aircraft were mined. Fixed gunship and flying fortress recipe mismatch. Added/modified a LOT of code commenting.
1.1.3 - Added bob's mods support, changing some aircraft recipes if detected. Shadowless spritesheets now bundled for those with the Liftoff mod. Changed flying fortress recipe to require processing units instead of advanced circuits. Enhanced tech icons to 128x128
1.1.2 - Stupid testing build didn't pick this one up. Actually made the Afterburner recipe require lubricant without crashing the game.
1.1.1 - Read my signature, it'll explain everything. Properly added lubricant as an ingredient for the afterburner.
1.1.0 - Added some aircraft-exclusive equipment, made aircraft weaker to encourage new equipment grid use, locale tweaking for flavor, other misc tweaks.
1.0.9 - Added collision boxes to all planes for future mod compatibility, added equipment grids to aircraft (EXCEPT the cargo plane), a little bit of other tweaking I can't remember right now.
1.0.8 - Changed some info.json stuff to make it compatible with 0.14
0.13
1.0.7 - Included Russian translation (Thnx IgorLutiy), buffed the flying fortress, added napalm launcher to the jet (cool, right?)
1.0.6 - 13.0 support, also updated link in info.json
0.12
1.0.5 - Added German locale thanks to bNarFProfCrazy (that name tho)
1.0.4 - Finally fixed the headlight misalignment, sped up the cargo plane and flying fortress a bit, adjusted turn speed of regular plane, and improved the brakes on the jet. (reuploaded for .zip loading)
1.0.3 - Added proper icon for jet. (Thanks Supercheese)
1.0.2 - A few more tweaks, mostly code organization. New sounds from Klonan
1.0.1 - Added Jet, Cargo plane, Flying fortress, and high-explosive-cannon-shells. Also rebalanced a little bit (I think it's balanced).
1.0.0 - Original release from original author
Credits
- YuokiTani for the graphics (mostly)
- Eldwen for making the initial version of Aircraft
- Klonan for the jet sounds (configurable for those of you who don’t like them)
- Snouz for the snazzy new graphics and napalm.
- Various people from Github, the forums, and Discord for bug reporting, localization, graphics, and feature requests.
- Eldwen for making the initial version of Aircraft
- Klonan for the jet sounds (configurable for those of you who don’t like them)
- Snouz for the snazzy new graphics and napalm.
- Various people from Github, the forums, and Discord for bug reporting, localization, graphics, and feature requests.
Known Bugs
If your plane is destroyed over the water, your game will crash. (Only back to the main menu, though)
"No fuel" icon is overdrawn by aircraft sprites.
Non-combat mode setting is currently irreversible per-save.
"No fuel" icon is overdrawn by aircraft sprites.
Non-combat mode setting is currently irreversible per-save.
Recommended mods
Recommended:
- Aircraft Realism - Adds take-off and landing mechanics along with some other tweaks
- AAI Programmable Vehicles - Allows you to program your aircraft
- Z Electric Vehicles - Allows you to run vehicles using equipment grid power
- Gizmo's Car Keys - Call your aircraft from anywhere using the keys
- Better Cargo Planes - Tweaks cargo planes and adds more tiers for more cargo-hauling action
- Space Shuttle - Adds an aircraft that works in orbit from Space Exploration!
Supported:
- Bob’s mods are supported! Some recipes and technologies change when Bob’s is detected.
- Helicopter Revival - Settings are available to hide Helicopters behind the Advanced Aerodynamics technology, and to allow Helicopters to use aircraft equipment.
- Raven should still be supported. Setting is available to hide Raven behind the Advanced Aerodynamics technology.
- Aircraft Realism - Adds take-off and landing mechanics along with some other tweaks
- AAI Programmable Vehicles - Allows you to program your aircraft
- Z Electric Vehicles - Allows you to run vehicles using equipment grid power
- Gizmo's Car Keys - Call your aircraft from anywhere using the keys
- Better Cargo Planes - Tweaks cargo planes and adds more tiers for more cargo-hauling action
- Space Shuttle - Adds an aircraft that works in orbit from Space Exploration!
Supported:
- Bob’s mods are supported! Some recipes and technologies change when Bob’s is detected.
- Helicopter Revival - Settings are available to hide Helicopters behind the Advanced Aerodynamics technology, and to allow Helicopters to use aircraft equipment.
- Raven should still be supported. Setting is available to hide Raven behind the Advanced Aerodynamics technology.