[.13-1.1.109] Aircraft (1.8.9)
Re: [0.13|0.14.23|0.15.10] Aircraft (1.3.5)
Could you change when afterburners kick in?
The responsiveness at low speeds is so terrible that I rather park anywhere, pick it up and place the plane in it's parking spot in front of a smart loader.
The responsiveness at low speeds is so terrible that I rather park anywhere, pick it up and place the plane in it's parking spot in front of a smart loader.
My Mods: mods.factorio.com
- Thomasnotused
- Filter Inserter
- Posts: 262
- Joined: Thu Jan 29, 2015 9:58 pm
- Contact:
Re: [0.13|0.14.23|0.15.10] Aircraft (1.3.5)
I'm not sure if you can change that without scripting, I just used the exoskeleton prototype for it.Optera wrote:Could you change when afterburners kick in?
The responsiveness at low speeds is so terrible that I rather park anywhere, pick it up and place the plane in it's parking spot in front of a smart loader.
I have no idea what I'm doing.
-
- Manual Inserter
- Posts: 2
- Joined: Tue May 16, 2017 1:38 pm
- Contact:
Re: [0.13|0.14.23|0.15.10] Aircraft (1.3.5)
Hey. Are the trees supposed to be draw on top of the ships?
- Thomasnotused
- Filter Inserter
- Posts: 262
- Joined: Thu Jan 29, 2015 9:58 pm
- Contact:
Re: [0.13|0.14.23|0.15.10] Aircraft (1.3.5)
Not really, but I'm not sure how to fix that without breaking other stuff, for now it's not really a big deal.iivmok@gmail.com wrote:Hey. Are the trees supposed to be draw on top of the ships?
I have no idea what I'm doing.
- Thomasnotused
- Filter Inserter
- Posts: 262
- Joined: Thu Jan 29, 2015 9:58 pm
- Contact:
Re: [0.13|0.14.23|0.15.12] Aircraft (1.3.6)
1.3.6 is released!
This is largely a testing release because I wanted to see how well the mod settings menu worked, and I'm fairly happy with it.
- Added a setting to disable aircraft sounds and revert to car engine, maybe now the vocal minority can get off my back about the sounds
- Added 'hardmode'. Basically it just halves all damage resistances on Aircraft, making them a bit easier for the biters to blow up. Watch yourself out there, and use the shields!
- Updated info.json to look a bit more appealing from the mod portal.
This is largely a testing release because I wanted to see how well the mod settings menu worked, and I'm fairly happy with it.
- Added a setting to disable aircraft sounds and revert to car engine, maybe now the vocal minority can get off my back about the sounds
- Added 'hardmode'. Basically it just halves all damage resistances on Aircraft, making them a bit easier for the biters to blow up. Watch yourself out there, and use the shields!
- Updated info.json to look a bit more appealing from the mod portal.
I have no idea what I'm doing.
- thereaverofdarkness
- Filter Inserter
- Posts: 558
- Joined: Wed Jun 01, 2016 5:07 am
- Contact:
Re: [0.13|0.14.23|0.15.12] Aircraft (1.3.6)
Aren't the aircraft a little small?
- Thomasnotused
- Filter Inserter
- Posts: 262
- Joined: Thu Jan 29, 2015 9:58 pm
- Contact:
Re: [0.13|0.14.23|0.15.36] Aircraft (1.3.8)
1.3.8 has been released!
- Added settings for Helicopters and Raven mod users to gate their respective researches behind Advanced Aerodynamics.
- Added Rocketry to the list of prerequisites for Gunships, since the recipe requires rocket launchers anyways.
- Added settings for Helicopters and Raven mod users to gate their respective researches behind Advanced Aerodynamics.
- Added Rocketry to the list of prerequisites for Gunships, since the recipe requires rocket launchers anyways.
I have no idea what I'm doing.
-
- Long Handed Inserter
- Posts: 54
- Joined: Sun Jul 31, 2016 2:40 am
- Contact:
Re: [0.13|0.14.23|0.15.36] Aircraft (1.3.8)
Is each aircraft meant to have 2 versions with separate weapons? I don't know if its intended behavior because theirs no local for the other versions.
- Thomasnotused
- Filter Inserter
- Posts: 262
- Joined: Thu Jan 29, 2015 9:58 pm
- Contact:
Re: [.13|.14.23|.15.40|.16.2] Aircraft (1.4.0)
1.4.0 has been released, allowing for 0.16 play. I have done no playtesting as of yet, so be warned.
- Compatibility settings temporarily disabled until compatible mods are updated.
1.4.1 has been released, re-enabling Helicopters compatibility setting.
1.4.2 is released, re-enabling Raven compatibility setting. Researches now only require 1 each of pack, e.g. 1 red 1 green 1 blue, instead of 3 red 2 green 1 blue, etc. Total packs required mildly increased to compensate.
1.4.3 is released, re-enabling Bob's mods compatibility. Updated Bob's mods version prerequisites.
- Compatibility settings temporarily disabled until compatible mods are updated.
1.4.1 has been released, re-enabling Helicopters compatibility setting.
1.4.2 is released, re-enabling Raven compatibility setting. Researches now only require 1 each of pack, e.g. 1 red 1 green 1 blue, instead of 3 red 2 green 1 blue, etc. Total packs required mildly increased to compensate.
1.4.3 is released, re-enabling Bob's mods compatibility. Updated Bob's mods version prerequisites.
I have no idea what I'm doing.
Re: [.13|.14|.15.40|.16.6] Aircraft (1.4.3)
Hey SuicidalKid,
Love your mod, nothing better than fast exploration and killing biters from the air. But uhm... It takes a while to get there. Have you thought about early game flying? Maybe an autogyro with no inventory that only fits the player?
Something like this:
Love your mod, nothing better than fast exploration and killing biters from the air. But uhm... It takes a while to get there. Have you thought about early game flying? Maybe an autogyro with no inventory that only fits the player?
Something like this:
- Thomasnotused
- Filter Inserter
- Posts: 262
- Joined: Thu Jan 29, 2015 9:58 pm
- Contact:
Re: [.13|.14|.15.40|.16.7] Aircraft (1.4.3)
1.4.4 is released. Updated German translation.
1.4.5 is released.
- Significantly increased crafting times for nearly all items.
- Significantly reduced damage of High-Explosive Cannon Shell to bring it more in-line to fit inbetween Explosive Cannon Shells and Explosive Uranium Cannon Shells. (AoE still larger than EUCS)
- Moderately increased the number of batteries used in the Aircraft Energy Shield recipe.
- Added minimum range to High-Explosive Cannon Shells.
- Reduced range of High-Explosive Cannon Shells to match other cannon shells.
- Doubled stack size of High-Explosive Cannon Shells to match other cannon shells.
- Re-ordered High-Explosive Cannon Shells to be in-between Explosive and Uranium Cannon Shells.
- Re-ordered all Aircraft to be in Logistics tab along with other vehicles.
1.4.6 is released.
- New Aircraft Energy Shield graphics, thanks to ST-DDT.
1.4.7 is released.
Changes:
- Gave all Aircraft belt immunity.
- Updated High-Explosive Cannon Shell graphics, thanks to ST-DDT.
Compatibility:
- Added Helicopters Equipment Grid setting.
1.4.8 is released.
Changes:
- Considerably simplified some internal workings, thanks to Yousei9 and ST-DDT.
- Re-orders some of the settings, thanks to Yousei9 and ST-DDT.
- Made belt immunity a setting, instead of forced, thanks to Yousei9 and ST-DDT.
Locale:
- Minor German translation tweaks.
1.4.5 is released.
- Significantly increased crafting times for nearly all items.
- Significantly reduced damage of High-Explosive Cannon Shell to bring it more in-line to fit inbetween Explosive Cannon Shells and Explosive Uranium Cannon Shells. (AoE still larger than EUCS)
- Moderately increased the number of batteries used in the Aircraft Energy Shield recipe.
- Added minimum range to High-Explosive Cannon Shells.
- Reduced range of High-Explosive Cannon Shells to match other cannon shells.
- Doubled stack size of High-Explosive Cannon Shells to match other cannon shells.
- Re-ordered High-Explosive Cannon Shells to be in-between Explosive and Uranium Cannon Shells.
- Re-ordered all Aircraft to be in Logistics tab along with other vehicles.
1.4.6 is released.
- New Aircraft Energy Shield graphics, thanks to ST-DDT.
1.4.7 is released.
Changes:
- Gave all Aircraft belt immunity.
- Updated High-Explosive Cannon Shell graphics, thanks to ST-DDT.
Compatibility:
- Added Helicopters Equipment Grid setting.
1.4.8 is released.
Changes:
- Considerably simplified some internal workings, thanks to Yousei9 and ST-DDT.
- Re-orders some of the settings, thanks to Yousei9 and ST-DDT.
- Made belt immunity a setting, instead of forced, thanks to Yousei9 and ST-DDT.
Locale:
- Minor German translation tweaks.
Last edited by Thomasnotused on Mon Jan 08, 2018 7:29 pm, edited 1 time in total.
I have no idea what I'm doing.
-
- Fast Inserter
- Posts: 194
- Joined: Sat Apr 23, 2016 7:11 am
- Contact:
Re: [.13|.14|.15.40|.16.15] Aircraft (1.4.7)
Nice. New graphics ftw.^^
The belt immunity is also a good thing, I try to avoid belts/inserters though as they tend to unload my planes, is there something I can do against that?
and that just after I build a express highway for my planes
The belt immunity is also a good thing, I try to avoid belts/inserters though as they tend to unload my planes, is there something I can do against that?
and that just after I build a express highway for my planes
- Thomasnotused
- Filter Inserter
- Posts: 262
- Joined: Thu Jan 29, 2015 9:58 pm
- Contact:
Re: [.13|.14|.15.40|.16.15] Aircraft (1.4.7)
As for inserters, I'm not sure if you can stop it from doing that without some fairly heavy scripting. I try to stay away from that, since if it breaks I would have no clue how to fix it.bNarFProfCrazy wrote:Nice. New graphics ftw.^^
The belt immunity is also a good thing, I try to avoid belts/inserters though as they tend to unload my planes, is there something I can do against that?
and that just after I build a express highway for my planes
I have no idea what I'm doing.
- Thomasnotused
- Filter Inserter
- Posts: 262
- Joined: Thu Jan 29, 2015 9:58 pm
- Contact:
Re: [.13|.14|.15.40|.16.20] Aircraft (1.4.9)
1.4.9 is released.
Locale:
- Minor Russian translation tweaks, thanks to IgorLutiy.
Bugfixes:
- Fixed that toggling a compatibility setting for a non-installed mod would crash the game on startup.
As usual, if you find any bugs, report them here, on Github or on the Mod Portal.
Locale:
- Minor Russian translation tweaks, thanks to IgorLutiy.
Bugfixes:
- Fixed that toggling a compatibility setting for a non-installed mod would crash the game on startup.
As usual, if you find any bugs, report them here, on Github or on the Mod Portal.
I have no idea what I'm doing.
Re: [.13|.14|.15.40|.16.20] Aircraft (1.4.9)
SuicidalKid wrote:I'm not sure if you can change that without scripting, I just used the exoskeleton prototype for it.Optera wrote:Could you change when afterburners kick in?
The responsiveness at low speeds is so terrible that I rather park anywhere, pick it up and place the plane in it's parking spot in front of a smart loader.
Afterburner?SuicidalKid wrote:1.4.9 is released.
- Fixed that toggling a compatibility setting for a non-installed mod would crash the game on startup.
Settings? Where do I find those? Would be nice to get a bit of documentation. Or maybe I'm just blind.
Is there any way to toggle a certain take off-speed like the "raven" mod has? I really like it since it adds a small challange and feels more like a plane. There used to be this mod but it doesnt work anymore.
- Thomasnotused
- Filter Inserter
- Posts: 262
- Joined: Thu Jan 29, 2015 9:58 pm
- Contact:
Re: [.13|.14|.15.40|.16.20] Aircraft (1.4.9)
You research it after Advanced Aerodynamics and you can slot it into the aircraft equipment grid for a speed boost.keentom wrote: Afterburner?
You can find settings for all mods from the main menu -> options -> modskeentom wrote:Settings? Where do I find those? Would be nice to get a bit of documentation. Or maybe I'm just blind.
You can use this one and just change the "factorio_version" in the info.json from 0.15 to 0.16. I don't maintain it because if the script breaks, idk how to fix it.keentom wrote:Is there any way to toggle a certain take off-speed like the "raven" mod has? I really like it since it adds a small challange and feels more like a plane. There used to be this mod but it doesnt work anymore.
I have no idea what I'm doing.
Re: [.13|.14|.15.40|.16.20] Aircraft (1.4.9)
Alright, thanks, no I feel dumbSuicidalKid wrote:You research it after Advanced Aerodynamics and you can slot it into the aircraft equipment grid for a speed boost.keentom wrote: Afterburner?
You can find settings for all mods from the main menu -> options -> modskeentom wrote:Settings? Where do I find those? Would be nice to get a bit of documentation. Or maybe I'm just blind.
It doesn't work, I'm getting a script error.SuicidalKid wrote: You can use this one and just change the "factorio_version" in the info.json from 0.15 to 0.16. I don't maintain it because if the script breaks, idk how to fix it.
Code: Select all
Error while running event LiftoffEnhanced::on_player_driving_changed_state (ID 26)
LuaEntity doesn't contain key passenger.
stack traceback:
__LiftoffEnhanced__/control.lua:156: in function <__LiftoffEnhanced__/control.lua:149>
- Thomasnotused
- Filter Inserter
- Posts: 262
- Joined: Thu Jan 29, 2015 9:58 pm
- Contact:
Re: [.13|.14|.15.40|.16.31] Aircraft (1.4.10)
I have no idea what I'm doing.
- Thomasnotused
- Filter Inserter
- Posts: 262
- Joined: Thu Jan 29, 2015 9:58 pm
- Contact:
Re: [.13|.14|.15.40|.16.36] Aircraft (1.4.11)
1.4.11 is out.
New graphics for aircraft Afterburner, thanks to ST-DDT.
Grid sizes for Jet and Gunship widened by 1 to accommodate.
New graphics for aircraft Afterburner, thanks to ST-DDT.
Grid sizes for Jet and Gunship widened by 1 to accommodate.
I have no idea what I'm doing.
-
- Fast Inserter
- Posts: 194
- Joined: Sat Apr 23, 2016 7:11 am
- Contact: