Version 0.16.7
Re: Version 0.16.7
I dont see it so drastic. Its just the same if you use seperate waggons really. There is no limitation to that
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Re: Version 0.16.7
Wasn't the 3-wagon split causing issues with fluids not being pumped out if you were using only one pump.
Re: Version 0.16.7
When You have personal bots and good power armor sure. Without filters, one station for one liquid is better. But...mophydeen wrote:BLuehasia wrote:I am glad that is removed the different fluids on the wagons XD
posting to counter all those that are upset. i haven't met a person that used them as different fluid types
if i needed a stop to have more than one fluid i made a different train stop per fluid type
and if 75k is too much of a fluid just use conditions on the pumps ...
note:
check by bp book for the acid loading unloading with conditions as an inspiration
- To make power armor You need oil products.
- To unlock power armor and fusion You need oil products.
- To unlock cracking You need oil products.
Re: Version 0.16.7
Guess it is because of gloating. Some people just like to see others suffer. It is also the cause for the existance of griefers in multiplayer.MrGrim wrote: But.. why are you glad? That's a weird thing to say, tbh. If you didn't use it, then nothing changes for you. It doesn't make using fluid wagons any easier for you. Why are you glad that other people that did had it removed?
Re: Version 0.16.7
you could use pipes.SQLek wrote:When You have personal bots and good power armor sure. Without filters, one station for one liquid is better. But...mophydeen wrote:BLuehasia wrote:I am glad that is removed the different fluids on the wagons XD
posting to counter all those that are upset. i haven't met a person that used them as different fluid types
if i needed a stop to have more than one fluid i made a different train stop per fluid type
and if 75k is too much of a fluid just use conditions on the pumps ...
note:
check by bp book for the acid loading unloading with conditions as an inspiration
From before blue science to yellow science, this triple wagon was very handy.
- To make power armor You need oil products.
- To unlock power armor and fusion You need oil products.
- To unlock cracking You need oil products.
I always start with robots and a filled power armor mk2 (see SL-extended) so I might be missing some of you're problems.
Re: Version 0.16.7
To be honest, using tank wagon for uranium mining seems a bad idea anyway, filtering 2 slots for barrels only in uranium cargo wagon saves so much space, fuel and whatnot.
Re: Version 0.16.7
Although i don't understand why the option was killed with 0.16.7 you can have 25k acid even now with the actual game mechanic. Just set the wait-condition in your trainschedule to wait just until there is 25k acid or more loaded into it instead of full load.Wakaba-chan wrote:Oh no! Now I should fill all 75k with acid to travel it to uranium mines? Why? It was so cool to have just 25k storage...Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid.
If there is a really hard need not to reimplement this feature, it would be much better to make three separated tanks per default instead of one big tank. It is no problem to set up 3 pumps to an existing train station instead of one rather than to extend all existing train stations in an existing game.
My hope is, the devs say some words on their own why this has to be removed.
Sorry for my really bad english.
Greetings
Re: Version 0.16.7
This is honestly a fantastic compromise! Can we please have this instead, devs? You can still avoid the dedicated UI, and we can still choose how to use the wagons based on station pump layout!rldml wrote:If there is a really hard need not to reimplement this feature, it would be much better to make three separated tanks per default instead of one big tank. It is no problem to set up 3 pumps to an existing train station instead of one rather than to extend all existing train stations in an existing game.
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Re: Version 0.16.7
YOU KIND MY FACTORIES!rldml wrote:Although i don't understand why the option was killed with 0.16.7 you can have 25k acid even now with the actual game mechanic. Just set the wait-condition in your trainschedule to wait just until there is 25k acid or more loaded into it instead of full load.Wakaba-chan wrote:Oh no! Now I should fill all 75k with acid to travel it to uranium mines? Why? It was so cool to have just 25k storage...Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid.
If there is a really hard need not to reimplement this feature, it would be much better to make three separated tanks per default instead of one big tank. It is no problem to set up 3 pumps to an existing train station instead of one rather than to extend all existing train stations in an existing game.
My hope is, the devs say some words on their own why this has to be removed.
Sorry for my really bad english.
Greetings
PUT IT BACK IN!
Re: Version 0.16.7
In current game play i can. 600 tiles to first oil by pipe kinda pain but i have mini lake in middle so doable. Also i don't use mods.mophydeen wrote:you could use pipes.SQLek wrote:When You have personal bots and good power armor sure. Without filters, one station for one liquid is better. But...mophydeen wrote:BLuehasia wrote:I am glad that is removed the different fluids on the wagons XD
posting to counter all those that are upset. i haven't met a person that used them as different fluid types
if i needed a stop to have more than one fluid i made a different train stop per fluid type
and if 75k is too much of a fluid just use conditions on the pumps ...
note:
check by bp book for the acid loading unloading with conditions as an inspiration
From before blue science to yellow science, this triple wagon was very handy.
- To make power armor You need oil products.
- To unlock power armor and fusion You need oil products.
- To unlock cracking You need oil products.
I always start with robots and a filled power armor mk2 (see SL-extended) so I might be missing some of you're problems.
So lets say RIP to this wired triple wagon. I'm somewhat sad but if it'll help with debugging, then i'm not complaining.
Re: Version 0.16.7
I guess they'll tell us tomorow in fff.Gergely wrote:WHY THE HECK?!FactorioBot wrote: Changes
- Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid.
Hm.... so we have a mystery donor... intriguing.
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Re: Version 0.16.7
That's one of the reasons I'm not a fan of the change, plus now the graphic looks odd having 3 tanks for no reason.Wakaba-chan wrote:Oh no! Now I should fill all 75k with acid to travel it to uranium mines? Why? It was so cool to have just 25k storage...Removed the mechanics of 3 different fluid tanks in fluid wagon, and simplified it so the fluid wagon has just 1 fluid.
Re: Version 0.16.7
How about to have a smaller fluid tank?
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Re: Version 0.16.7
Aww, I used the separate fluid wagons all the time.
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Re: Version 0.16.7
my humble opinions to the fluid wagon problem is to keep both.
in other words create a new single tank wagon.
in other words create a new single tank wagon.
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Re: Version 0.16.7
Another good ideahorrorizer wrote:my humble opinions to the fluid wagon problem is to keep both.
in other words create a new single tank wagon.
Re: Version 0.16.7
The removal was not the gui problem itself. The fix wouldn't be that hard. But we opened the question whether the feature really adds enough to justify all the logic and gui around it, and we kind of discovered that the feature usefulness is too minor to justify the complications for the player.
Re: Version 0.16.7
Well, as they were writing in the topic spinba11 posted, it would be nice to have 3 tanks without gui.kovarex wrote:The removal was not the gui problem itself. The fix wouldn't be that hard. But we opened the question whether the feature really adds enough to justify all the logic and gui around it, and we kind of discovered that the feature usefulness is too minor to justify the complications for the player.
It would fit existing graphics well and there is no easier thing to do than use 3 pipes to load/unload whole wagon.
I think most players do it anyway.
Hm.... so we have a mystery donor... intriguing.
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Re: Version 0.16.7
totally agree with you Mango. give us the three separate tanks, and disable the ability to connect them.Mango wrote: Well, as they were writing in the topic spinba11 posted, it would be nice to have 3 tanks without gui.
It would fit existing graphics well and there is no easier thing to do than use 3 pipes to load/unload whole wagon.
I think most players do it anyway.