Version 0.16.6

Information about releases and roadmap.
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FactorioBot
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Version 0.16.6

Post by FactorioBot »

Bugfixes
  • Fixed a crash when trying to filter the main inventory in the god-controller. (55171)
  • Fixed various crashes caused by mining or otherwise changing power poles. (55176)
  • Fixed a desync when using bad values in the /color command. (55048)
  • Better handling of the case where we mine our own car but our inventory's full. (55254)
  • Fixed placing blueprint over existing Rail Signals does not build wires. (54997)
  • Reverted "Number of entities in hand when previewing the entity to be built is now aligned to the entity." It proved to create too big problems with readability while building and running.
  • Fixed that rolling stocks in cursor had no icon when there was no valid location for them.
  • Fixed jumpy loading bar. (54949)
Scripting
  • Fixed that TextBox was not re-layouting text when size was changed through styles.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
conn11
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Re: Version 0.16.6

Post by conn11 »

Getting better by the hour, amaizing
Jaimeraperalta02
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Re: Version 0.16.6

Post by Jaimeraperalta02 »

What about this error?
https://imgur.com/gallery/KqB8L
Sorry its in spanish
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Re: Version 0.16.6

Post by Koub »

Jaimeraperalta02 wrote:What about this error?
https://imgur.com/gallery/KqB8L
Sorry its in spanish
viewforum.php?f=49 if you think the problem is you
viewforum.php?f=7 if you think the problem is the game.
Best way to report an issue with the game :)
Koub - Please consider English is not my native language.
Jaimeraperalta02
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Re: Version 0.16.6

Post by Jaimeraperalta02 »

Koub wrote:
Jaimeraperalta02 wrote:What about this error?
https://imgur.com/gallery/KqB8L
Sorry its in spanish
viewforum.php?f=49 if you think the problem is you
viewforum.php?f=7 if you think the problem is the game.
Best way to report an issue with the game :)
I have already done that
viewtopic.php?f=49&t=55169
I dont know if that post is in the correct section
Artman40
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Re: Version 0.16.6

Post by Artman40 »

Tried "check for updates". No new updates available.
bulldog98
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Re: Version 0.16.6

Post by bulldog98 »

Artman40 wrote:Tried "check for updates". No new updates available.
You have to enable the experimental updates
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Re: Version 0.16.6

Post by tobycar »

dead.jpg
dead.jpg (191.71 KiB) Viewed 13438 times
i have the same kindof problem.... i picked very large bases, very feq, very rich bases.. this is a screen shot... any idea why bases are soo small?

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UnXzM0FSbCmpxalFJczMzCwpmWCaKzUvNbdSNymxOJUVCNKLEouLgcI
cmUX5eVATWIoT81KAYqzFJfl5IAHWkqLUVJAq7tKixLzM0lyoQgZGrb
Xdzg0tcgwg/L+eweD/fxAGsi4AnQjCQABUBhSAAdbknMy0NAYGBUcgd
mJkZKwWWef+sGqKPSNEXs8ByvgAFYnYDRV50AplRKyGMjoOQxkO82GM
ehij34HRGAw+2yMYELtKgCZDLeFwQDAgki0gSUbGhR+ZrzJZfbRjPPL
ysXzlslR7xo8Zjzu2/vhiB5RkB2pgZIITs2aCwE6YDxhgZj6wh0rdtG
c8ewYE3tgzguKO0QBE6IYCCY6TQOsE+ICsBT1AQkGGAeY0O5gxIg6Ma
WDwDeaTxzDGZXt0f6g4MNqADJcDESdABCsD3EigyxihzEgHiIQkQhao
1YgB2foUhOdOwmw8jGQ1mhtUYG4wccDiBTQRFaSA5wLZkwInXjDDHQE
MwQvsMB4wbpkZEOCD/TOd9ekASZ6TVQ==<<<
Attachments
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(18.24 MiB) Downloaded 180 times
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DaveMcW
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Re: Version 0.16.6

Post by DaveMcW »

tobycar wrote:very freq... any idea why bases are soo small?
Frequency makes resources smaller.

A better name would be "Spread" (using the same effects) or "Concentration" (with effect reversed).
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Re: Version 0.16.6

Post by bobingabout »

Frequency is a bit of a redundant setting now that how much ore is partially determined by a hard value defined in the LUA files. Ore appears with about a 3% coverage, so frequency will make it show up more often by reducing the size of each field. Size basically does the opposite of Frequency, so changing them both to high effectively cancels each other out.

You then also have a Richness setting, that one does have a significant effect.
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Re: Version 0.16.6

Post by Blood Angel »

but the problem is that in 0.15 very high settings in size and frequency give a lot of resources and big size for each deposit. In 0.16.6 very high settings give only big deposit in home area and drops outside home are.
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Re: Version 0.16.6

Post by VinWij »

Isn't his comment about the biter bases rather than the resources? Or are biters influenced by the same settings?
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Re: Version 0.16.6

Post by Blood Angel »

VinWij wrote:Isn't his comment about the biter bases rather than the resources? Or are biters influenced by the same settings?
this is only resources, I don't test biter base
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Re: Version 0.16.6

Post by Blood Angel »

stuff
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Re: Version 0.16.6

Post by sicklag »

.
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