Bugfixes
- Fixed that after a player reconnected after a desync, while blueprints were uploaded, the game would crash. (52429)
- Fixed that in certain scenarios, the blueprint library wouldn't synchronise. (52634)
- Fixed that the server would sometimes quit if a player tried to connect after another player tried to connect unsuccessfully. (52718)
- Fixed a rare desync related to electric sub networks.
- Fixed archaic (from 0.12) migration that was supposed to fix rollingStockCounts on rails and it broke it instead.
- Fixed possible desync when rotating pipe to ground. (52709)
- Fixed a rare possiblity of internal electric network crash when loading game. (52869)
- Handle network errors (caused by LavasoftTcpService64.dll corrupting Winsock) gracefully. (52290)
Scripting
- Fixed changing force of underground belt entity would cause desync. (52602)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.