[MOD 0.12.x] Geothermal Spring Water Mod!
Re: [0.12.x] Geothermal Spring Water Mod!
I'm getting the opposite problem - these springs are generated in clusters, quite commonly, and each of them runs 4-5 steam engines.
They're too effective right now, I think
edit: Not using RSO, and I turned frequency and size down to small
They're too effective right now, I think
edit: Not using RSO, and I turned frequency and size down to small
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Re: [0.12.x] Geothermal Spring Water Mod!
Awesome! Now I can use steam engines without any pollution. Take that, solar panels!
But really, I love this concept of pollution-free, compact power generators. Maybe make a unique pump and generator for this?
But really, I love this concept of pollution-free, compact power generators. Maybe make a unique pump and generator for this?
Re: [MOD 0.12.x] Geothermal Spring Water Mod!
Pumpjacks outputting at the top right produce hotter water than pumpjacks outputting at the bottom left.
Re: [MOD 0.12.x] Geothermal Spring Water Mod!
Problem to mod!
Not generate in resourse!!
version 0.12.4
Not generate in resourse!!
version 0.12.4
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Re: [MOD 0.12.x] Geothermal Spring Water Mod!
Actually, it's not working for me. The water comes out at 15*C instead of the 100*C needed. Patch?
Re: [MOD 0.12.x] Geothermal Spring Water Mod!
Which way were your derricks pointed? I had this issue whenever they weren't outputting water up, or right.AlexTheNotsogreat wrote:Actually, it's not working for me. The water comes out at 15*C instead of the 100*C needed. Patch?
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Re: [MOD 0.12.x] Geothermal Spring Water Mod!
I tried all the directions, still nothing.Darloth wrote:Which way were your derricks pointed? I had this issue whenever they weren't outputting water up, or right.AlexTheNotsogreat wrote:Actually, it's not working for me. The water comes out at 15*C instead of the 100*C needed. Patch?
Re: [MOD 0.12.x] Geothermal Spring Water Mod!
Running this mod in 0.12.6 and not seeing any resource deployed. Have it set to max for all resources. I have a good portion of the area mapped and I would have thought i should be seeing something. By the way what colour is the springs on the map?
Philippa
Transport Belt Repair Engineer
Watch what you wish for. You may just get it.
Transport Belt Repair Engineer
Watch what you wish for. You may just get it.
Re: [MOD 0.12.x] Geothermal Spring Water Mod!
Using non-vanilla pumpjacks? I just checked the code after running into the same issue with Bob's Pumpjack Mk2s, and it's pretty much hard-coded to the vanilla ones. I'm about to write a patch to hopefully make it work with any pumpjacks, modded or otherwise, but wanted to check here first in case it was already done.AlexTheNotsogreat wrote:I tried all the directions, still nothing.Darloth wrote:Which way were your derricks pointed? I had this issue whenever they weren't outputting water up, or right.AlexTheNotsogreat wrote:Actually, it's not working for me. The water comes out at 15*C instead of the 100*C needed. Patch?
Edit: Here's the patch: . Tested with Bob's Pumpjacks mk2.
Re: [MOD 0.12.x] Geothermal Spring Water Mod!
I really like the idea of this mod. It was like finding the missing piece of a puzzle. Now i have Oil, coal, wind, solar, nuclear and geothermal energy in my game. It's a little op I think but this needs more testing to balance power production in my mod compilation. but using the Subsurface mod so biters can't attack power poles and the production of about 200 hot water per second per hot spring using mk5 pumpjacks from bobmods means massive amounts of energy. If anybody wants to change the amount of water produced by hot springs find this code in spring-water.lua
and change amount to your needs.
It is also possible to change the temperature of the hot springs by changing this in control.lua
to the desired temperature. I tested this only for values smaller than 100.
I tested the mod using the unofficial version 0.1.2 by Narc with the vanilla pumpjack and all (mk2-mk5) from bobmods and found a little bug. If the pumpjack is facing west it will produce cold water. this only happens when placing the pumpjack first and then the pipe or tank. Rotating the pumpjack doesn't help but deleting it and rotating it in the desired direction before placing it again does.
Oh, almost forgot: i'm using factorio 0.12.22.
Code: Select all
type = "fluid",
name = "water",
amount_min = 12.5,
amount_max = 12.5,
probability = 1
It is also possible to change the temperature of the hot springs by changing this in control.lua
Code: Select all
fluidBox.temperature = 100
I tested the mod using the unofficial version 0.1.2 by Narc with the vanilla pumpjack and all (mk2-mk5) from bobmods and found a little bug. If the pumpjack is facing west it will produce cold water. this only happens when placing the pumpjack first and then the pipe or tank. Rotating the pumpjack doesn't help but deleting it and rotating it in the desired direction before placing it again does.
Oh, almost forgot: i'm using factorio 0.12.22.
Re: [MOD 0.12.x] Geothermal Spring Water Mod!
Hi, getting
__spring-water__/control.lua:40: attempt to index global 'game' (a nil value)
error when trying to start up a scenario ( Factorio v0.12.26 )
__spring-water__/control.lua:40: attempt to index global 'game' (a nil value)
error when trying to start up a scenario ( Factorio v0.12.26 )
Re: [MOD 0.12.x] Geothermal Spring Water Mod!
Here, try this one: That should work for Factorio 0.12.11+.Ice Forge wrote:Hi, getting
__spring-water__/control.lua:40: attempt to index global 'game' (a nil value)
error when trying to start up a scenario ( Factorio v0.12.26 )
Re: [MOD 0.12.x] Geothermal Spring Water Mod!
Has anyone ever got this mod to work?
Philippa
Transport Belt Repair Engineer
Watch what you wish for. You may just get it.
Transport Belt Repair Engineer
Watch what you wish for. You may just get it.